package app import ( "net/http" "bindbox-game/internal/code" "bindbox-game/internal/pkg/core" ) type redeemInventoryRequest struct { InventoryIDs []int64 `json:"inventory_ids"` } type redeemInventoryResponse struct { Points int64 `json:"points"` } // RedeemInventoryToPoints 资产兑换为积分 // @Summary 资产兑换为积分 // @Description 将资产按规则转换为积分,成功后资产不可再发货;默认兑换比率来自系统配置`points_exchange_per_cent` // @Tags APP端.用户 // @Accept json // @Produce json // @Param user_id path integer true "用户ID" // @Security LoginVerifyToken // @Param RequestBody body redeemInventoryRequest true "请求参数:资产ID" // @Success 200 {object} redeemInventoryResponse // @Failure 400 {object} code.Failure "参数错误/资产不可用" // @Router /api/app/users/{user_id}/inventory/redeem [post] func (h *handler) RedeemInventoryToPoints() core.HandlerFunc { return func(ctx core.Context) { req := new(redeemInventoryRequest) rsp := new(redeemInventoryResponse) if err := ctx.ShouldBindJSON(req); err != nil || len(req.InventoryIDs) == 0 { ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ParamBindError, "参数错误")) return } userID := int64(ctx.SessionUserInfo().Id) pts, err := h.user.RedeemInventoriesToPoints(ctx.RequestContext(), userID, req.InventoryIDs) if err != nil { ctx.AbortWithError(core.Error(http.StatusBadRequest, 10023, err.Error())) return } rsp.Points = pts ctx.Payload(rsp) } }