package strategy import ( "bindbox-game/internal/repository/mysql/dao" "context" "crypto/hmac" "crypto/rand" "crypto/sha256" "encoding/binary" "errors" "fmt" ) type defaultStrategy struct { read *dao.Query write *dao.Query } func NewDefault(read *dao.Query, write *dao.Query) ActivityDrawStrategy { return &defaultStrategy{read: read, write: write} } func (s *defaultStrategy) PreChecks(ctx context.Context, activityID int64, issueID int64, userID int64) error { issue, err := s.read.ActivityIssues.WithContext(ctx).Where(s.read.ActivityIssues.ID.Eq(issueID), s.read.ActivityIssues.ActivityID.Eq(activityID)).First() if err != nil || issue == nil { return errors.New("issue not found") } return nil } func (s *defaultStrategy) SelectItem(ctx context.Context, activityID int64, issueID int64, userID int64) (int64, map[string]any, error) { rewards, err := s.read.ActivityRewardSettings.WithContext(ctx).ReadDB().Where(s.read.ActivityRewardSettings.IssueID.Eq(issueID)).Find() if err != nil || len(rewards) == 0 { return 0, nil, errors.New("no rewards") } var total int64 for _, r := range rewards { if r.Quantity != 0 { total += int64(r.Weight) } } if total <= 0 { return 0, nil, errors.New("no weight") } // Determine seed key: use Activity Commitment (REQUIRED) act, _ := s.read.Activities.WithContext(ctx).Where(s.read.Activities.ID.Eq(activityID)).First() if act == nil || len(act.CommitmentSeedMaster) == 0 { return 0, nil, errors.New("活动尚未生成承诺,无法抽奖") } seedKey := act.CommitmentSeedMaster // To ensure uniqueness per draw when using a fixed CommitmentSeedMaster, mix in a random salt salt := make([]byte, 16) if _, err := rand.Read(salt); err != nil { return 0, nil, errors.New("crypto rand salt failed") } // Use HMAC-SHA256 to generate random number derived from seed + context + salt mac := hmac.New(sha256.New, seedKey) mac.Write([]byte(fmt.Sprintf("draw:issue:%d|user:%d|salt:%x", issueID, userID, salt))) sum := mac.Sum(nil) rnd := int64(binary.BigEndian.Uint64(sum[:8]) % uint64(total)) var acc int64 var picked int64 for _, r := range rewards { if r.Quantity == 0 { continue } acc += int64(r.Weight) if rnd < acc { picked = r.ID break } } if picked == 0 { return 0, nil, errors.New("pick failed") } proof := map[string]any{ "weights_total": total, "rand": rnd, "seed_hash": fmt.Sprintf("%x", sha256.Sum256(seedKey)), "salt": fmt.Sprintf("%x", salt), "seed_type": "commitment", } return picked, proof, nil } func (s *defaultStrategy) GrantReward(ctx context.Context, userID int64, rewardID int64) error { // 【使用乐观锁扣减库存】直接用 Quantity > 0 作为更新条件,避免并发超卖 result, err := s.write.ActivityRewardSettings.WithContext(ctx).Where( s.write.ActivityRewardSettings.ID.Eq(rewardID), s.write.ActivityRewardSettings.Quantity.Gt(0), // 乐观锁:只有库存>0才能扣减 ).UpdateSimple(s.write.ActivityRewardSettings.Quantity.Add(-1)) if err != nil { return err } if result.RowsAffected == 0 { return errors.New("sold out or reward not found") } return nil } func (s *defaultStrategy) PostEffects(ctx context.Context, userID int64, activityID int64, issueID int64, rewardID int64) error { return nil }