package app import ( "encoding/json" "net/http" "sort" "strconv" "bindbox-game/internal/code" "bindbox-game/internal/pkg/core" "bindbox-game/internal/pkg/validation" ) type rewardItem struct { ID int64 `json:"id"` ProductID int64 `json:"product_id"` Name string `json:"name"` Weight int32 `json:"weight"` Quantity int64 `json:"quantity"` OriginalQty int64 `json:"original_qty"` Level int32 `json:"level"` PrizeLevel int32 `json:"prize_level"` // 兼容部分前端逻辑 Sort int32 `json:"sort"` IsBoss int32 `json:"is_boss"` ProductImage string `json:"product_image"` MinScore int64 `json:"min_score"` } type listRewardsResponse struct { List []rewardItem `json:"list"` PlayType string `json:"play_type"` // 活动类型 } // ListIssueRewards 奖励配置列表 // @Summary 奖励配置列表 // @Description 获取指定期的奖励配置列表 // @Tags APP端.活动 // @Accept json // @Produce json // @Param activity_id path integer true "活动ID" // @Param issue_id path integer true "期ID" // @Success 200 {object} listRewardsResponse // @Failure 400 {object} code.Failure // @Router /api/app/activities/{activity_id}/issues/{issue_id}/rewards [get] func (h *handler) ListIssueRewards() core.HandlerFunc { return func(ctx core.Context) { issueIDStr := ctx.Param("issue_id") if issueIDStr == "" { ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ParamBindError, "未传递期ID")) return } if _, err := strconv.ParseInt(issueIDStr, 10, 64); err != nil { ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ParamBindError, validation.Error(err))) return } issueID, _ := strconv.ParseInt(issueIDStr, 10, 64) items, err := h.activity.ListIssueRewards(ctx.RequestContext(), issueID) if err != nil { ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ListIssueRewardsError, err.Error())) return } // 获取活动信息以判断 PlayType,决定排序方式 activityIDStr := ctx.Param("activity_id") aid, _ := strconv.ParseInt(activityIDStr, 10, 64) act, _ := h.activity.GetActivity(ctx.RequestContext(), aid) // 排序逻辑差异化 if act != nil && (act.PlayType == "matching" || act.PlayType == "matching_game") { // 对对碰:按 MinScore 降序,其次按 Sort 升序 sort.Slice(items, func(i, j int) bool { if items[i].MinScore != items[j].MinScore { return items[i].MinScore > items[j].MinScore } return items[i].Sort < items[j].Sort }) } else { // 通用逻辑:已经在 Service 层处理过初步排序 (IsBoss DESC, Level ASC, Sort ASC) // 这里如果需要显式再次确认也可以,但目前保持现状 } pidSet := make(map[int64]struct{}) for _, v := range items { if v.ProductID > 0 { pidSet[v.ProductID] = struct{}{} } } imageMap := make(map[int64]string) nameMap := make(map[int64]string) if len(pidSet) > 0 { ids := make([]int64, 0, len(pidSet)) for id := range pidSet { ids = append(ids, id) } pros, err := h.readDB.Products.WithContext(ctx.RequestContext()).ReadDB().Where(h.readDB.Products.ID.In(ids...)).Find() if err == nil { for _, p := range pros { first := "" if p.ImagesJSON != "" { var arr []string _ = json.Unmarshal([]byte(p.ImagesJSON), &arr) if len(arr) > 0 { first = arr[0] } } imageMap[p.ID] = first nameMap[p.ID] = p.Name } } } res := new(listRewardsResponse) if act != nil { res.PlayType = act.PlayType } res.List = make([]rewardItem, len(items)) for i, v := range items { // 直接使用商品名称 nameVal := nameMap[v.ProductID] res.List[i] = rewardItem{ ID: v.ID, ProductID: v.ProductID, Name: nameVal, Weight: v.Weight, Quantity: v.Quantity, OriginalQty: v.OriginalQty, Level: v.Level, PrizeLevel: v.Level, Sort: v.Sort, IsBoss: v.IsBoss, ProductImage: imageMap[v.ProductID], MinScore: v.MinScore, } } ctx.Payload(res) } }