package code import ( _ "embed" "bindbox-game/configs" ) //go:embed code.go var ByteCodeFile []byte // Failure 错误时返回结构 type Failure struct { Code int `json:"code"` // 业务码 Message string `json:"message"` // 描述信息 } const ( ServerError = 10101 ParamBindError = 10102 JWTAuthVerifyError = 10103 UploadError = 10104 AdminLoginError = 20101 CreateAdminError = 20207 ListAdminError = 20208 ModifyAdminError = 20209 DeleteAdminError = 20210 ) func Text(code int) string { lang := configs.Get().Language.Local if lang == configs.ZhCN { return zhCNText[code] } return zhCNText[code] } const ( CreateActivityError = 20501 ModifyActivityError = 20502 DeleteActivityError = 20503 GetActivityError = 20504 ListActivitiesError = 20505 ListActivityIssuesError = 20506 CreateActivityIssueError = 20507 ModifyActivityIssueError = 20508 DeleteActivityIssueError = 20509 CreateIssueRewardsError = 20510 ListIssueRewardsError = 20511 ListDrawLogsError = 20512 CreateUserError = 20516 DeleteUserError = 20517 ) const ( CreateGuildError = 20601 ModifyGuildError = 20602 DeleteGuildError = 20603 GetGuildError = 20604 ListGuildsError = 20605 ListGuildMembersError = 20606 JoinGuildError = 20607 LeaveGuildError = 20608 )