// Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. // Code generated by gorm.io/gen. DO NOT EDIT. package dao import ( "context" "gorm.io/gorm" "gorm.io/gorm/clause" "gorm.io/gorm/schema" "gorm.io/gen" "gorm.io/gen/field" "gorm.io/plugin/dbresolver" "bindbox-game/internal/repository/mysql/model" ) func newGamePassPackages(db *gorm.DB, opts ...gen.DOOption) gamePassPackages { _gamePassPackages := gamePassPackages{} _gamePassPackages.gamePassPackagesDo.UseDB(db, opts...) _gamePassPackages.gamePassPackagesDo.UseModel(&model.GamePassPackages{}) tableName := _gamePassPackages.gamePassPackagesDo.TableName() _gamePassPackages.ALL = field.NewAsterisk(tableName) _gamePassPackages.ID = field.NewInt64(tableName, "id") _gamePassPackages.CreatedAt = field.NewTime(tableName, "created_at") _gamePassPackages.UpdatedAt = field.NewTime(tableName, "updated_at") _gamePassPackages.Name = field.NewString(tableName, "name") _gamePassPackages.PassCount = field.NewInt32(tableName, "pass_count") _gamePassPackages.Price = field.NewInt64(tableName, "price") _gamePassPackages.OriginalPrice = field.NewInt64(tableName, "original_price") _gamePassPackages.ActivityID = field.NewInt64(tableName, "activity_id") _gamePassPackages.ValidDays = field.NewInt32(tableName, "valid_days") _gamePassPackages.SortOrder = field.NewInt32(tableName, "sort_order") _gamePassPackages.Status = field.NewInt32(tableName, "status") _gamePassPackages.DeletedAt = field.NewField(tableName, "deleted_at") _gamePassPackages.fillFieldMap() return _gamePassPackages } // gamePassPackages 次数卡套餐配置 type gamePassPackages struct { gamePassPackagesDo ALL field.Asterisk ID field.Int64 // 主键ID CreatedAt field.Time // 创建时间 UpdatedAt field.Time // 更新时间 Name field.String // 套餐名称,如:10次畅玩卡 PassCount field.Int32 // 包含次数 Price field.Int64 // 售价(分) OriginalPrice field.Int64 // 原价(分),用于展示划线价 ActivityID field.Int64 // 限定活动ID,NULL表示全局通用 ValidDays field.Int32 // 有效期天数,NULL表示永久有效 SortOrder field.Int32 // 排序权重 Status field.Int32 // 状态: 1=上架 2=下架 DeletedAt field.Field // 软删除时间 fieldMap map[string]field.Expr } func (g gamePassPackages) Table(newTableName string) *gamePassPackages { g.gamePassPackagesDo.UseTable(newTableName) return g.updateTableName(newTableName) } func (g gamePassPackages) As(alias string) *gamePassPackages { g.gamePassPackagesDo.DO = *(g.gamePassPackagesDo.As(alias).(*gen.DO)) return g.updateTableName(alias) } func (g *gamePassPackages) updateTableName(table string) *gamePassPackages { g.ALL = field.NewAsterisk(table) g.ID = field.NewInt64(table, "id") g.CreatedAt = field.NewTime(table, "created_at") g.UpdatedAt = field.NewTime(table, "updated_at") g.Name = field.NewString(table, "name") g.PassCount = field.NewInt32(table, "pass_count") g.Price = field.NewInt64(table, "price") g.OriginalPrice = field.NewInt64(table, "original_price") g.ActivityID = field.NewInt64(table, "activity_id") g.ValidDays = field.NewInt32(table, "valid_days") g.SortOrder = field.NewInt32(table, "sort_order") g.Status = field.NewInt32(table, "status") g.DeletedAt = field.NewField(table, "deleted_at") g.fillFieldMap() return g } func (g *gamePassPackages) GetFieldByName(fieldName string) (field.OrderExpr, bool) { _f, ok := g.fieldMap[fieldName] if !ok || _f == nil { return nil, false } _oe, ok := _f.(field.OrderExpr) return _oe, ok } func (g *gamePassPackages) fillFieldMap() { g.fieldMap = make(map[string]field.Expr, 12) g.fieldMap["id"] = g.ID g.fieldMap["created_at"] = g.CreatedAt g.fieldMap["updated_at"] = g.UpdatedAt g.fieldMap["name"] = g.Name g.fieldMap["pass_count"] = g.PassCount g.fieldMap["price"] = g.Price g.fieldMap["original_price"] = g.OriginalPrice g.fieldMap["activity_id"] = g.ActivityID g.fieldMap["valid_days"] = g.ValidDays g.fieldMap["sort_order"] = g.SortOrder g.fieldMap["status"] = g.Status g.fieldMap["deleted_at"] = g.DeletedAt } func (g gamePassPackages) clone(db *gorm.DB) gamePassPackages { g.gamePassPackagesDo.ReplaceConnPool(db.Statement.ConnPool) return g } func (g gamePassPackages) replaceDB(db *gorm.DB) gamePassPackages { g.gamePassPackagesDo.ReplaceDB(db) return g } type gamePassPackagesDo struct{ gen.DO } func (g gamePassPackagesDo) Debug() *gamePassPackagesDo { return g.withDO(g.DO.Debug()) } func (g gamePassPackagesDo) WithContext(ctx context.Context) *gamePassPackagesDo { return g.withDO(g.DO.WithContext(ctx)) } func (g gamePassPackagesDo) ReadDB() *gamePassPackagesDo { return g.Clauses(dbresolver.Read) } func (g gamePassPackagesDo) WriteDB() *gamePassPackagesDo { return g.Clauses(dbresolver.Write) } func (g gamePassPackagesDo) Session(config *gorm.Session) *gamePassPackagesDo { return g.withDO(g.DO.Session(config)) } func (g gamePassPackagesDo) Clauses(conds ...clause.Expression) *gamePassPackagesDo { return g.withDO(g.DO.Clauses(conds...)) } func (g gamePassPackagesDo) Returning(value interface{}, columns ...string) *gamePassPackagesDo { return g.withDO(g.DO.Returning(value, columns...)) } func (g gamePassPackagesDo) Not(conds ...gen.Condition) *gamePassPackagesDo { return g.withDO(g.DO.Not(conds...)) } func (g gamePassPackagesDo) Or(conds ...gen.Condition) *gamePassPackagesDo { return g.withDO(g.DO.Or(conds...)) } func (g gamePassPackagesDo) Select(conds ...field.Expr) *gamePassPackagesDo { return g.withDO(g.DO.Select(conds...)) } func (g gamePassPackagesDo) Where(conds ...gen.Condition) *gamePassPackagesDo { return g.withDO(g.DO.Where(conds...)) } func (g gamePassPackagesDo) Order(conds ...field.Expr) *gamePassPackagesDo { return g.withDO(g.DO.Order(conds...)) } func (g gamePassPackagesDo) Distinct(cols ...field.Expr) *gamePassPackagesDo { return g.withDO(g.DO.Distinct(cols...)) } func (g gamePassPackagesDo) Omit(cols ...field.Expr) *gamePassPackagesDo { return g.withDO(g.DO.Omit(cols...)) } func (g gamePassPackagesDo) Join(table schema.Tabler, on ...field.Expr) *gamePassPackagesDo { return g.withDO(g.DO.Join(table, on...)) } func (g gamePassPackagesDo) LeftJoin(table schema.Tabler, on ...field.Expr) *gamePassPackagesDo { return g.withDO(g.DO.LeftJoin(table, on...)) } func (g gamePassPackagesDo) RightJoin(table schema.Tabler, on ...field.Expr) *gamePassPackagesDo { return g.withDO(g.DO.RightJoin(table, on...)) } func (g gamePassPackagesDo) Group(cols ...field.Expr) *gamePassPackagesDo { return g.withDO(g.DO.Group(cols...)) } func (g gamePassPackagesDo) Having(conds ...gen.Condition) *gamePassPackagesDo { return g.withDO(g.DO.Having(conds...)) } func (g gamePassPackagesDo) Limit(limit int) *gamePassPackagesDo { return g.withDO(g.DO.Limit(limit)) } func (g gamePassPackagesDo) Offset(offset int) *gamePassPackagesDo { return g.withDO(g.DO.Offset(offset)) } func (g gamePassPackagesDo) Scopes(funcs ...func(gen.Dao) gen.Dao) *gamePassPackagesDo { return g.withDO(g.DO.Scopes(funcs...)) } func (g gamePassPackagesDo) Unscoped() *gamePassPackagesDo { return g.withDO(g.DO.Unscoped()) } func (g gamePassPackagesDo) Create(values ...*model.GamePassPackages) error { if len(values) == 0 { return nil } return g.DO.Create(values) } func (g gamePassPackagesDo) CreateInBatches(values []*model.GamePassPackages, batchSize int) error { return g.DO.CreateInBatches(values, batchSize) } // Save : !!! underlying implementation is different with GORM // The method is equivalent to executing the statement: db.Clauses(clause.OnConflict{UpdateAll: true}).Create(values) func (g gamePassPackagesDo) Save(values ...*model.GamePassPackages) error { if len(values) == 0 { return nil } return g.DO.Save(values) } func (g gamePassPackagesDo) First() (*model.GamePassPackages, error) { if result, err := g.DO.First(); err != nil { return nil, err } else { return result.(*model.GamePassPackages), nil } } func (g gamePassPackagesDo) Take() (*model.GamePassPackages, error) { if result, err := g.DO.Take(); err != nil { return nil, err } else { return result.(*model.GamePassPackages), nil } } func (g gamePassPackagesDo) Last() (*model.GamePassPackages, error) { if result, err := g.DO.Last(); err != nil { return nil, err } else { return result.(*model.GamePassPackages), nil } } func (g gamePassPackagesDo) Find() ([]*model.GamePassPackages, error) { result, err := g.DO.Find() return result.([]*model.GamePassPackages), err } func (g gamePassPackagesDo) FindInBatch(batchSize int, fc func(tx gen.Dao, batch int) error) (results []*model.GamePassPackages, err error) { buf := make([]*model.GamePassPackages, 0, batchSize) err = g.DO.FindInBatches(&buf, batchSize, func(tx gen.Dao, batch int) error { defer func() { results = append(results, buf...) }() return fc(tx, batch) }) return results, err } func (g gamePassPackagesDo) FindInBatches(result *[]*model.GamePassPackages, batchSize int, fc func(tx gen.Dao, batch int) error) error { return g.DO.FindInBatches(result, batchSize, fc) } func (g gamePassPackagesDo) Attrs(attrs ...field.AssignExpr) *gamePassPackagesDo { return g.withDO(g.DO.Attrs(attrs...)) } func (g gamePassPackagesDo) Assign(attrs ...field.AssignExpr) *gamePassPackagesDo { return g.withDO(g.DO.Assign(attrs...)) } func (g gamePassPackagesDo) Joins(fields ...field.RelationField) *gamePassPackagesDo { for _, _f := range fields { g = *g.withDO(g.DO.Joins(_f)) } return &g } func (g gamePassPackagesDo) Preload(fields ...field.RelationField) *gamePassPackagesDo { for _, _f := range fields { g = *g.withDO(g.DO.Preload(_f)) } return &g } func (g gamePassPackagesDo) FirstOrInit() (*model.GamePassPackages, error) { if result, err := g.DO.FirstOrInit(); err != nil { return nil, err } else { return result.(*model.GamePassPackages), nil } } func (g gamePassPackagesDo) FirstOrCreate() (*model.GamePassPackages, error) { if result, err := g.DO.FirstOrCreate(); err != nil { return nil, err } else { return result.(*model.GamePassPackages), nil } } func (g gamePassPackagesDo) FindByPage(offset int, limit int) (result []*model.GamePassPackages, count int64, err error) { result, err = g.Offset(offset).Limit(limit).Find() if err != nil { return } if size := len(result); 0 < limit && 0 < size && size < limit { count = int64(size + offset) return } count, err = g.Offset(-1).Limit(-1).Count() return } func (g gamePassPackagesDo) ScanByPage(result interface{}, offset int, limit int) (count int64, err error) { count, err = g.Count() if err != nil { return } err = g.Offset(offset).Limit(limit).Scan(result) return } func (g gamePassPackagesDo) Scan(result interface{}) (err error) { return g.DO.Scan(result) } func (g gamePassPackagesDo) Delete(models ...*model.GamePassPackages) (result gen.ResultInfo, err error) { return g.DO.Delete(models) } func (g *gamePassPackagesDo) withDO(do gen.Dao) *gamePassPackagesDo { g.DO = *do.(*gen.DO) return g }