package strategy import ( "bindbox-game/internal/repository/mysql/dao" "context" "crypto/hmac" "crypto/sha256" "encoding/binary" "errors" "fmt" ) type ichibanStrategy struct { read *dao.Query write *dao.Query } func NewIchiban(read *dao.Query, write *dao.Query) ActivityDrawStrategy { return &ichibanStrategy{read: read, write: write} } func (s *ichibanStrategy) PreChecks(ctx context.Context, activityID int64, issueID int64, userID int64) error { return nil } func (s *ichibanStrategy) SelectItem(ctx context.Context, activityID int64, issueID int64, userID int64) (int64, map[string]any, error) { return 0, nil, errors.New("ichiban strategy requires SelectItemBySlot") } func (s *ichibanStrategy) SelectItemBySlot(ctx context.Context, activityID int64, issueID int64, slotIndex int64) (int64, map[string]any, error) { act, err := s.read.Activities.WithContext(ctx).Where(s.read.Activities.ID.Eq(activityID)).First() if err != nil || act == nil || len(act.CommitmentSeedMaster) == 0 { return 0, nil, errors.New("commitment not found") } rewards, err := s.read.ActivityRewardSettings.WithContext(ctx).ReadDB().Where(s.read.ActivityRewardSettings.IssueID.Eq(issueID)).Order( s.read.ActivityRewardSettings.IsBoss.Desc(), s.read.ActivityRewardSettings.Level.Asc(), s.read.ActivityRewardSettings.Sort.Asc(), s.read.ActivityRewardSettings.ID.Asc(), ).Find() if err != nil || len(rewards) == 0 { return 0, nil, errors.New("no rewards") } // 一番赏:每种奖品 = 1个格位,无数量概念 totalSlots := int64(len(rewards)) if totalSlots <= 0 { return 0, nil, errors.New("no slots") } if slotIndex < 0 || slotIndex >= totalSlots { return 0, nil, errors.New("slot out of range") } // build list: 每个reward直接对应一个slot slots := make([]int64, totalSlots) for i, r := range rewards { slots[i] = r.ID } // deterministic shuffle by CommitmentSeedMaster seedKey := act.CommitmentSeedMaster mac := hmac.New(sha256.New, seedKey) for i := int(totalSlots - 1); i > 0; i-- { mac.Reset() mac.Write([]byte(fmt.Sprintf("shuffle:%d|issue:%d", i, issueID))) sum := mac.Sum(nil) rnd := int(binary.BigEndian.Uint64(sum[:8]) % uint64(i+1)) slots[i], slots[rnd] = slots[rnd], slots[i] } picked := slots[slotIndex] // Calculate seed hash for proof sha := sha256.Sum256(seedKey) seedHash := fmt.Sprintf("%x", sha) proof := map[string]any{ "total_slots": totalSlots, "slot_index": slotIndex, "seed_hash": seedHash, "seed_type": "commitment", } return picked, proof, nil } func (s *ichibanStrategy) GrantReward(ctx context.Context, userID int64, rewardID int64) error { // 一番赏模式下不再需要扣减数量,因为每个奖品对应唯一格位 // 格位占用通过 issue_position_claims 表来追踪,而非 quantity 字段 // 这里保留接口兼容性,实际的占用检查在调用方完成 return nil } func (s *ichibanStrategy) PostEffects(ctx context.Context, userID int64, activityID int64, issueID int64, rewardID int64) error { return nil }