package app import ( "bindbox-game/internal/code" "bindbox-game/internal/pkg/core" "bindbox-game/internal/pkg/validation" "net/http" ) type redeemItemCardRequest struct { CardID int64 `json:"card_id"` Quantity int `json:"quantity"` } type redeemItemCardResponse struct { Success bool `json:"success"` CardID int64 `json:"card_id"` LedgerID int64 `json:"ledger_id"` Message string `json:"message"` } func (h *handler) RedeemPointsToItemCard() core.HandlerFunc { return func(ctx core.Context) { req := new(redeemItemCardRequest) rsp := new(redeemItemCardResponse) if err := ctx.ShouldBindJSON(req); err != nil { ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ParamBindError, validation.Error(err))) return } if req.Quantity <= 0 { req.Quantity = 1 } userID := int64(ctx.SessionUserInfo().Id) ledgerID, err := h.user.RedeemItemCard(ctx.RequestContext(), userID, req.CardID, req.Quantity) if err != nil { ctx.AbortWithError(core.Error(http.StatusBadRequest, 150201, err.Error())) return } rsp.Success = true rsp.CardID = req.CardID rsp.LedgerID = ledgerID rsp.Message = "ok" ctx.Payload(rsp) } }