bindbox-game/internal/repository/mysql/dao/game_pass_packages.gen.go

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// Code generated by gorm.io/gen. DO NOT EDIT.
// Code generated by gorm.io/gen. DO NOT EDIT.
// Code generated by gorm.io/gen. DO NOT EDIT.
package dao
import (
"context"
"gorm.io/gorm"
"gorm.io/gorm/clause"
"gorm.io/gorm/schema"
"gorm.io/gen"
"gorm.io/gen/field"
"gorm.io/plugin/dbresolver"
"bindbox-game/internal/repository/mysql/model"
)
func newGamePassPackages(db *gorm.DB, opts ...gen.DOOption) gamePassPackages {
_gamePassPackages := gamePassPackages{}
_gamePassPackages.gamePassPackagesDo.UseDB(db, opts...)
_gamePassPackages.gamePassPackagesDo.UseModel(&model.GamePassPackages{})
tableName := _gamePassPackages.gamePassPackagesDo.TableName()
_gamePassPackages.ALL = field.NewAsterisk(tableName)
_gamePassPackages.ID = field.NewInt64(tableName, "id")
_gamePassPackages.CreatedAt = field.NewTime(tableName, "created_at")
_gamePassPackages.UpdatedAt = field.NewTime(tableName, "updated_at")
_gamePassPackages.Name = field.NewString(tableName, "name")
_gamePassPackages.PassCount = field.NewInt32(tableName, "pass_count")
_gamePassPackages.Price = field.NewInt64(tableName, "price")
_gamePassPackages.OriginalPrice = field.NewInt64(tableName, "original_price")
_gamePassPackages.ActivityID = field.NewInt64(tableName, "activity_id")
_gamePassPackages.ValidDays = field.NewInt32(tableName, "valid_days")
_gamePassPackages.SortOrder = field.NewInt32(tableName, "sort_order")
_gamePassPackages.Status = field.NewInt32(tableName, "status")
_gamePassPackages.DeletedAt = field.NewField(tableName, "deleted_at")
_gamePassPackages.fillFieldMap()
return _gamePassPackages
}
// gamePassPackages 次数卡套餐配置
type gamePassPackages struct {
gamePassPackagesDo
ALL field.Asterisk
ID field.Int64 // 主键ID
CreatedAt field.Time // 创建时间
UpdatedAt field.Time // 更新时间
Name field.String // 套餐名称10次畅玩卡
PassCount field.Int32 // 包含次数
Price field.Int64 // 售价(分)
OriginalPrice field.Int64 // 原价(分),用于展示划线价
ActivityID field.Int64 // 限定活动IDNULL表示全局通用
ValidDays field.Int32 // 有效期天数NULL表示永久有效
SortOrder field.Int32 // 排序权重
Status field.Int32 // 状态: 1=上架 2=下架
DeletedAt field.Field // 软删除时间
fieldMap map[string]field.Expr
}
func (g gamePassPackages) Table(newTableName string) *gamePassPackages {
g.gamePassPackagesDo.UseTable(newTableName)
return g.updateTableName(newTableName)
}
func (g gamePassPackages) As(alias string) *gamePassPackages {
g.gamePassPackagesDo.DO = *(g.gamePassPackagesDo.As(alias).(*gen.DO))
return g.updateTableName(alias)
}
func (g *gamePassPackages) updateTableName(table string) *gamePassPackages {
g.ALL = field.NewAsterisk(table)
g.ID = field.NewInt64(table, "id")
g.CreatedAt = field.NewTime(table, "created_at")
g.UpdatedAt = field.NewTime(table, "updated_at")
g.Name = field.NewString(table, "name")
g.PassCount = field.NewInt32(table, "pass_count")
g.Price = field.NewInt64(table, "price")
g.OriginalPrice = field.NewInt64(table, "original_price")
g.ActivityID = field.NewInt64(table, "activity_id")
g.ValidDays = field.NewInt32(table, "valid_days")
g.SortOrder = field.NewInt32(table, "sort_order")
g.Status = field.NewInt32(table, "status")
g.DeletedAt = field.NewField(table, "deleted_at")
g.fillFieldMap()
return g
}
func (g *gamePassPackages) GetFieldByName(fieldName string) (field.OrderExpr, bool) {
_f, ok := g.fieldMap[fieldName]
if !ok || _f == nil {
return nil, false
}
_oe, ok := _f.(field.OrderExpr)
return _oe, ok
}
func (g *gamePassPackages) fillFieldMap() {
g.fieldMap = make(map[string]field.Expr, 12)
g.fieldMap["id"] = g.ID
g.fieldMap["created_at"] = g.CreatedAt
g.fieldMap["updated_at"] = g.UpdatedAt
g.fieldMap["name"] = g.Name
g.fieldMap["pass_count"] = g.PassCount
g.fieldMap["price"] = g.Price
g.fieldMap["original_price"] = g.OriginalPrice
g.fieldMap["activity_id"] = g.ActivityID
g.fieldMap["valid_days"] = g.ValidDays
g.fieldMap["sort_order"] = g.SortOrder
g.fieldMap["status"] = g.Status
g.fieldMap["deleted_at"] = g.DeletedAt
}
func (g gamePassPackages) clone(db *gorm.DB) gamePassPackages {
g.gamePassPackagesDo.ReplaceConnPool(db.Statement.ConnPool)
return g
}
func (g gamePassPackages) replaceDB(db *gorm.DB) gamePassPackages {
g.gamePassPackagesDo.ReplaceDB(db)
return g
}
type gamePassPackagesDo struct{ gen.DO }
func (g gamePassPackagesDo) Debug() *gamePassPackagesDo {
return g.withDO(g.DO.Debug())
}
func (g gamePassPackagesDo) WithContext(ctx context.Context) *gamePassPackagesDo {
return g.withDO(g.DO.WithContext(ctx))
}
func (g gamePassPackagesDo) ReadDB() *gamePassPackagesDo {
return g.Clauses(dbresolver.Read)
}
func (g gamePassPackagesDo) WriteDB() *gamePassPackagesDo {
return g.Clauses(dbresolver.Write)
}
func (g gamePassPackagesDo) Session(config *gorm.Session) *gamePassPackagesDo {
return g.withDO(g.DO.Session(config))
}
func (g gamePassPackagesDo) Clauses(conds ...clause.Expression) *gamePassPackagesDo {
return g.withDO(g.DO.Clauses(conds...))
}
func (g gamePassPackagesDo) Returning(value interface{}, columns ...string) *gamePassPackagesDo {
return g.withDO(g.DO.Returning(value, columns...))
}
func (g gamePassPackagesDo) Not(conds ...gen.Condition) *gamePassPackagesDo {
return g.withDO(g.DO.Not(conds...))
}
func (g gamePassPackagesDo) Or(conds ...gen.Condition) *gamePassPackagesDo {
return g.withDO(g.DO.Or(conds...))
}
func (g gamePassPackagesDo) Select(conds ...field.Expr) *gamePassPackagesDo {
return g.withDO(g.DO.Select(conds...))
}
func (g gamePassPackagesDo) Where(conds ...gen.Condition) *gamePassPackagesDo {
return g.withDO(g.DO.Where(conds...))
}
func (g gamePassPackagesDo) Order(conds ...field.Expr) *gamePassPackagesDo {
return g.withDO(g.DO.Order(conds...))
}
func (g gamePassPackagesDo) Distinct(cols ...field.Expr) *gamePassPackagesDo {
return g.withDO(g.DO.Distinct(cols...))
}
func (g gamePassPackagesDo) Omit(cols ...field.Expr) *gamePassPackagesDo {
return g.withDO(g.DO.Omit(cols...))
}
func (g gamePassPackagesDo) Join(table schema.Tabler, on ...field.Expr) *gamePassPackagesDo {
return g.withDO(g.DO.Join(table, on...))
}
func (g gamePassPackagesDo) LeftJoin(table schema.Tabler, on ...field.Expr) *gamePassPackagesDo {
return g.withDO(g.DO.LeftJoin(table, on...))
}
func (g gamePassPackagesDo) RightJoin(table schema.Tabler, on ...field.Expr) *gamePassPackagesDo {
return g.withDO(g.DO.RightJoin(table, on...))
}
func (g gamePassPackagesDo) Group(cols ...field.Expr) *gamePassPackagesDo {
return g.withDO(g.DO.Group(cols...))
}
func (g gamePassPackagesDo) Having(conds ...gen.Condition) *gamePassPackagesDo {
return g.withDO(g.DO.Having(conds...))
}
func (g gamePassPackagesDo) Limit(limit int) *gamePassPackagesDo {
return g.withDO(g.DO.Limit(limit))
}
func (g gamePassPackagesDo) Offset(offset int) *gamePassPackagesDo {
return g.withDO(g.DO.Offset(offset))
}
func (g gamePassPackagesDo) Scopes(funcs ...func(gen.Dao) gen.Dao) *gamePassPackagesDo {
return g.withDO(g.DO.Scopes(funcs...))
}
func (g gamePassPackagesDo) Unscoped() *gamePassPackagesDo {
return g.withDO(g.DO.Unscoped())
}
func (g gamePassPackagesDo) Create(values ...*model.GamePassPackages) error {
if len(values) == 0 {
return nil
}
return g.DO.Create(values)
}
func (g gamePassPackagesDo) CreateInBatches(values []*model.GamePassPackages, batchSize int) error {
return g.DO.CreateInBatches(values, batchSize)
}
// Save : !!! underlying implementation is different with GORM
// The method is equivalent to executing the statement: db.Clauses(clause.OnConflict{UpdateAll: true}).Create(values)
func (g gamePassPackagesDo) Save(values ...*model.GamePassPackages) error {
if len(values) == 0 {
return nil
}
return g.DO.Save(values)
}
func (g gamePassPackagesDo) First() (*model.GamePassPackages, error) {
if result, err := g.DO.First(); err != nil {
return nil, err
} else {
return result.(*model.GamePassPackages), nil
}
}
func (g gamePassPackagesDo) Take() (*model.GamePassPackages, error) {
if result, err := g.DO.Take(); err != nil {
return nil, err
} else {
return result.(*model.GamePassPackages), nil
}
}
func (g gamePassPackagesDo) Last() (*model.GamePassPackages, error) {
if result, err := g.DO.Last(); err != nil {
return nil, err
} else {
return result.(*model.GamePassPackages), nil
}
}
func (g gamePassPackagesDo) Find() ([]*model.GamePassPackages, error) {
result, err := g.DO.Find()
return result.([]*model.GamePassPackages), err
}
func (g gamePassPackagesDo) FindInBatch(batchSize int, fc func(tx gen.Dao, batch int) error) (results []*model.GamePassPackages, err error) {
buf := make([]*model.GamePassPackages, 0, batchSize)
err = g.DO.FindInBatches(&buf, batchSize, func(tx gen.Dao, batch int) error {
defer func() { results = append(results, buf...) }()
return fc(tx, batch)
})
return results, err
}
func (g gamePassPackagesDo) FindInBatches(result *[]*model.GamePassPackages, batchSize int, fc func(tx gen.Dao, batch int) error) error {
return g.DO.FindInBatches(result, batchSize, fc)
}
func (g gamePassPackagesDo) Attrs(attrs ...field.AssignExpr) *gamePassPackagesDo {
return g.withDO(g.DO.Attrs(attrs...))
}
func (g gamePassPackagesDo) Assign(attrs ...field.AssignExpr) *gamePassPackagesDo {
return g.withDO(g.DO.Assign(attrs...))
}
func (g gamePassPackagesDo) Joins(fields ...field.RelationField) *gamePassPackagesDo {
for _, _f := range fields {
g = *g.withDO(g.DO.Joins(_f))
}
return &g
}
func (g gamePassPackagesDo) Preload(fields ...field.RelationField) *gamePassPackagesDo {
for _, _f := range fields {
g = *g.withDO(g.DO.Preload(_f))
}
return &g
}
func (g gamePassPackagesDo) FirstOrInit() (*model.GamePassPackages, error) {
if result, err := g.DO.FirstOrInit(); err != nil {
return nil, err
} else {
return result.(*model.GamePassPackages), nil
}
}
func (g gamePassPackagesDo) FirstOrCreate() (*model.GamePassPackages, error) {
if result, err := g.DO.FirstOrCreate(); err != nil {
return nil, err
} else {
return result.(*model.GamePassPackages), nil
}
}
func (g gamePassPackagesDo) FindByPage(offset int, limit int) (result []*model.GamePassPackages, count int64, err error) {
result, err = g.Offset(offset).Limit(limit).Find()
if err != nil {
return
}
if size := len(result); 0 < limit && 0 < size && size < limit {
count = int64(size + offset)
return
}
count, err = g.Offset(-1).Limit(-1).Count()
return
}
func (g gamePassPackagesDo) ScanByPage(result interface{}, offset int, limit int) (count int64, err error) {
count, err = g.Count()
if err != nil {
return
}
err = g.Offset(offset).Limit(limit).Scan(result)
return
}
func (g gamePassPackagesDo) Scan(result interface{}) (err error) {
return g.DO.Scan(result)
}
func (g gamePassPackagesDo) Delete(models ...*model.GamePassPackages) (result gen.ResultInfo, err error) {
return g.DO.Delete(models)
}
func (g *gamePassPackagesDo) withDO(do gen.Dao) *gamePassPackagesDo {
g.DO = *do.(*gen.DO)
return g
}