bindbox-game/internal/repository/mysql/model/activity_reward_settings.gen.go

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// Code generated by gorm.io/gen. DO NOT EDIT.
// Code generated by gorm.io/gen. DO NOT EDIT.
// Code generated by gorm.io/gen. DO NOT EDIT.
package model
import (
"time"
"gorm.io/gorm"
)
const TableNameActivityRewardSettings = "activity_reward_settings"
// ActivityRewardSettings 活动期-奖励配置
type ActivityRewardSettings struct {
ID int64 `gorm:"column:id;primaryKey;autoIncrement:true;comment:主键ID" json:"id"` // 主键ID
CreatedAt time.Time `gorm:"column:created_at;not null;default:CURRENT_TIMESTAMP(3);comment:创建时间" json:"created_at"` // 创建时间
UpdatedAt time.Time `gorm:"column:updated_at;not null;default:CURRENT_TIMESTAMP(3);comment:更新时间" json:"updated_at"` // 更新时间
IssueID int64 `gorm:"column:issue_id;not null;comment:期IDactivity_issues.id" json:"issue_id"` // 期IDactivity_issues.id
ProductID int64 `gorm:"column:product_id;comment:奖品对应商品ID实物奖可填" json:"product_id"` // 奖品对应商品ID实物奖可填
Weight int32 `gorm:"column:weight;not null;comment:抽中权重(越大越易中)" json:"weight"` // 抽中权重(越大越易中)
Quantity int64 `gorm:"column:quantity;not null;comment:当前可发数量(扣减)" json:"quantity"` // 当前可发数量(扣减)
OriginalQty int64 `gorm:"column:original_qty;not null;comment:初始配置数量" json:"original_qty"` // 初始配置数量
Level int32 `gorm:"column:level;not null;comment:奖级如1=S 2=A 3=B" json:"level"` // 奖级如1=S 2=A 3=B
Sort int32 `gorm:"column:sort;comment:排序" json:"sort"` // 排序
IsBoss int32 `gorm:"column:is_boss;comment:Boss 1 是 0 不是" json:"is_boss"` // Boss 1 是 0 不是
DeletedAt gorm.DeletedAt `gorm:"column:deleted_at" json:"deleted_at"`
MinScore int64 `gorm:"column:min_score;not null;comment:最低得分/碰数要求" json:"min_score"` // 最低得分/碰数要求
}
// TableName ActivityRewardSettings's table name
func (*ActivityRewardSettings) TableName() string {
return TableNameActivityRewardSettings
}