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feat(admin): 新增工会管理功能 feat(activity): 添加活动管理相关服务 feat(user): 实现用户道具卡和积分管理 feat(guild): 新增工会成员管理功能 fix: 修复数据库连接配置 fix: 修正jwtoken导入路径 fix: 解决端口冲突问题 style: 统一代码格式和注释风格 style: 更新项目常量命名 docs: 添加项目框架和开发规范文档 docs: 更新接口文档注释 chore: 移除无用代码和文件 chore: 更新Makefile和配置文件 chore: 清理日志文件 test: 添加道具卡测试脚本
121 lines
3.8 KiB
Go
121 lines
3.8 KiB
Go
package app
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import (
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"net/http"
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"strconv"
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"bindbox-game/internal/code"
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"bindbox-game/internal/pkg/core"
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"bindbox-game/internal/pkg/validation"
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)
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type listGuildsRequest struct {
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Name string `form:"name"`
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IsOpen int32 `form:"is_open"`
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Status int32 `form:"status"`
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JoinMode int32 `form:"join_mode"`
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Page int `form:"page"`
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PageSize int `form:"page_size"`
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}
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type guildItem struct {
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ID int64 `json:"id"`
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Name string `json:"name"`
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OwnerID int64 `json:"owner_id"`
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Description string `json:"description"`
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JoinMode int32 `json:"join_mode"`
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ConsumeLimit int64 `json:"consume_limit"`
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AvatarURL string `json:"avatar_url"`
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IsOpen int32 `json:"is_open"`
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Status int32 `json:"status"`
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}
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type listGuildsResponse struct {
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Page int `json:"page"`
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PageSize int `json:"page_size"`
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Total int64 `json:"total"`
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List []guildItem `json:"list"`
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}
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// ListGuilds 工会列表
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// @Summary 浏览工会列表
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// @Description 获取工会列表,支持公开与状态过滤以及分页
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// @Tags APP端.工会
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// @Accept json
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// @Produce json
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// @Param name query string false "工会名称(模糊)"
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// @Param is_open query int false "是否公开(1公开 2私有)"
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// @Param status query int false "状态(1正常 2解散)"
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// @Param join_mode query int false "加入方式(1审核 2自动 3消费流水)"
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// @Param page query int true "页码" default(1)
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// @Param page_size query int true "每页数量,最多100" default(20)
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// @Success 200 {object} listGuildsResponse
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// @Failure 400 {object} code.Failure
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// @Router /api/app/guilds [get]
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func (h *handler) ListGuilds() core.HandlerFunc {
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return func(ctx core.Context) {
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req := new(listGuildsRequest)
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res := new(listGuildsResponse)
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if err := ctx.ShouldBindForm(req); err != nil {
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ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ParamBindError, validation.Error(err)))
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return
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}
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var isOpenPtr, statusPtr, joinModePtr *int32
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if req.IsOpen == 1 || req.IsOpen == 2 {
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isOpenPtr = &req.IsOpen
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}
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if req.Status == 1 || req.Status == 2 {
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statusPtr = &req.Status
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}
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if req.JoinMode == 1 || req.JoinMode == 2 || req.JoinMode == 3 {
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joinModePtr = &req.JoinMode
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}
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items, total, err := h.guild.ListGuilds(ctx.RequestContext(), struct {
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Name string
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IsOpen *int32
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Status *int32
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JoinMode *int32
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Page int
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PageSize int
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}{Name: req.Name, IsOpen: isOpenPtr, Status: statusPtr, JoinMode: joinModePtr, Page: req.Page, PageSize: req.PageSize})
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if err != nil {
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ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ListGuildsError, err.Error()))
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return
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}
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res.Page = req.Page
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res.PageSize = req.PageSize
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res.Total = total
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res.List = make([]guildItem, len(items))
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for i, v := range items {
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res.List[i] = guildItem{ID: v.ID, Name: v.Name, OwnerID: v.OwnerID, Description: v.Description, JoinMode: v.JoinMode, ConsumeLimit: v.ConsumeLimit, AvatarURL: v.AvatarURL, IsOpen: v.IsOpen, Status: v.Status}
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}
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ctx.Payload(res)
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}
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}
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// GetGuildDetail 工会详情
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// @Summary 查看工会详情
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// @Description 查看指定工会详情
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// @Tags APP端.工会
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// @Accept json
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// @Produce json
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// @Param guild_id path integer true "工会ID"
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// @Success 200 {object} model.Guild
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// @Failure 400 {object} code.Failure
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// @Router /api/app/guilds/{guild_id} [get]
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func (h *handler) GetGuildDetail() core.HandlerFunc {
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return func(ctx core.Context) {
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id, err := strconv.ParseInt(ctx.Param("guild_id"), 10, 64)
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if err != nil {
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ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ParamBindError, "未传递工会ID"))
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return
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}
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item, err := h.guild.GetGuild(ctx.RequestContext(), id)
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if err != nil {
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ctx.AbortWithError(core.Error(http.StatusBadRequest, code.GetGuildError, err.Error()))
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return
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}
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ctx.Payload(item)
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}
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}
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