bindbox-game/internal/api/guild/guilds_app.go
邹方成 1ab39d2f5a
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refactor: 重构项目结构并重命名模块
feat(admin): 新增工会管理功能
feat(activity): 添加活动管理相关服务
feat(user): 实现用户道具卡和积分管理
feat(guild): 新增工会成员管理功能

fix: 修复数据库连接配置
fix: 修正jwtoken导入路径
fix: 解决端口冲突问题

style: 统一代码格式和注释风格
style: 更新项目常量命名

docs: 添加项目框架和开发规范文档
docs: 更新接口文档注释

chore: 移除无用代码和文件
chore: 更新Makefile和配置文件
chore: 清理日志文件

test: 添加道具卡测试脚本
2025-11-14 21:10:00 +08:00

121 lines
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package app
import (
"net/http"
"strconv"
"bindbox-game/internal/code"
"bindbox-game/internal/pkg/core"
"bindbox-game/internal/pkg/validation"
)
type listGuildsRequest struct {
Name string `form:"name"`
IsOpen int32 `form:"is_open"`
Status int32 `form:"status"`
JoinMode int32 `form:"join_mode"`
Page int `form:"page"`
PageSize int `form:"page_size"`
}
type guildItem struct {
ID int64 `json:"id"`
Name string `json:"name"`
OwnerID int64 `json:"owner_id"`
Description string `json:"description"`
JoinMode int32 `json:"join_mode"`
ConsumeLimit int64 `json:"consume_limit"`
AvatarURL string `json:"avatar_url"`
IsOpen int32 `json:"is_open"`
Status int32 `json:"status"`
}
type listGuildsResponse struct {
Page int `json:"page"`
PageSize int `json:"page_size"`
Total int64 `json:"total"`
List []guildItem `json:"list"`
}
// ListGuilds 工会列表
// @Summary 浏览工会列表
// @Description 获取工会列表,支持公开与状态过滤以及分页
// @Tags APP端.工会
// @Accept json
// @Produce json
// @Param name query string false "工会名称(模糊)"
// @Param is_open query int false "是否公开(1公开 2私有)"
// @Param status query int false "状态(1正常 2解散)"
// @Param join_mode query int false "加入方式(1审核 2自动 3消费流水)"
// @Param page query int true "页码" default(1)
// @Param page_size query int true "每页数量最多100" default(20)
// @Success 200 {object} listGuildsResponse
// @Failure 400 {object} code.Failure
// @Router /api/app/guilds [get]
func (h *handler) ListGuilds() core.HandlerFunc {
return func(ctx core.Context) {
req := new(listGuildsRequest)
res := new(listGuildsResponse)
if err := ctx.ShouldBindForm(req); err != nil {
ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ParamBindError, validation.Error(err)))
return
}
var isOpenPtr, statusPtr, joinModePtr *int32
if req.IsOpen == 1 || req.IsOpen == 2 {
isOpenPtr = &req.IsOpen
}
if req.Status == 1 || req.Status == 2 {
statusPtr = &req.Status
}
if req.JoinMode == 1 || req.JoinMode == 2 || req.JoinMode == 3 {
joinModePtr = &req.JoinMode
}
items, total, err := h.guild.ListGuilds(ctx.RequestContext(), struct {
Name string
IsOpen *int32
Status *int32
JoinMode *int32
Page int
PageSize int
}{Name: req.Name, IsOpen: isOpenPtr, Status: statusPtr, JoinMode: joinModePtr, Page: req.Page, PageSize: req.PageSize})
if err != nil {
ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ListGuildsError, err.Error()))
return
}
res.Page = req.Page
res.PageSize = req.PageSize
res.Total = total
res.List = make([]guildItem, len(items))
for i, v := range items {
res.List[i] = guildItem{ID: v.ID, Name: v.Name, OwnerID: v.OwnerID, Description: v.Description, JoinMode: v.JoinMode, ConsumeLimit: v.ConsumeLimit, AvatarURL: v.AvatarURL, IsOpen: v.IsOpen, Status: v.Status}
}
ctx.Payload(res)
}
}
// GetGuildDetail 工会详情
// @Summary 查看工会详情
// @Description 查看指定工会详情
// @Tags APP端.工会
// @Accept json
// @Produce json
// @Param guild_id path integer true "工会ID"
// @Success 200 {object} model.Guild
// @Failure 400 {object} code.Failure
// @Router /api/app/guilds/{guild_id} [get]
func (h *handler) GetGuildDetail() core.HandlerFunc {
return func(ctx core.Context) {
id, err := strconv.ParseInt(ctx.Param("guild_id"), 10, 64)
if err != nil {
ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ParamBindError, "未传递工会ID"))
return
}
item, err := h.guild.GetGuild(ctx.RequestContext(), id)
if err != nil {
ctx.AbortWithError(core.Error(http.StatusBadRequest, code.GetGuildError, err.Error()))
return
}
ctx.Payload(item)
}
}