bindbox-game/internal/api/admin/rewards_admin.go

307 lines
10 KiB
Go

package admin
import (
"net/http"
"strconv"
"bindbox-game/internal/code"
"bindbox-game/internal/pkg/core"
"bindbox-game/internal/pkg/validation"
"bindbox-game/internal/repository/mysql/model"
activitysvc "bindbox-game/internal/service/activity"
)
type rewardItem struct {
ID int64 `json:"id"`
ProductID int64 `json:"product_id"`
Weight float64 `json:"weight" binding:"required"`
Quantity int64 `json:"quantity" binding:"required"`
OriginalQty int64 `json:"original_qty" binding:"required"`
Level int32 `json:"level" binding:"required"`
Sort int32 `json:"sort"`
IsBoss int32 `json:"is_boss"`
MinScore int64 `json:"min_score"`
ProductName string `json:"product_name"`
ProductImageUrl string `json:"product_image_url"`
ProductPrice float64 `json:"product_price"`
}
type createRewardsRequest struct {
Rewards []rewardItem `json:"rewards" binding:"required"`
}
type listRewardsResponse struct {
List []rewardItem `json:"list"`
}
// CreateIssueRewards 创建期数奖品
// @Summary 创建期数奖品
// @Description 为指定期数批量创建奖励配置
// @Tags 管理端.活动
// @Accept json
// @Produce json
// @Param activity_id path integer true "活动ID"
// @Param issue_id path integer true "期ID"
// @Param RequestBody body createRewardsRequest true "请求参数"
// @Success 200 {object} simpleMessageResponse
// @Failure 400 {object} code.Failure
// @Router /api/admin/activities/{activity_id}/issues/{issue_id}/rewards [post]
// @Security LoginVerifyToken
func (h *handler) CreateIssueRewards() core.HandlerFunc {
return func(ctx core.Context) {
req := new(createRewardsRequest)
res := new(simpleMessageResponse)
if err := ctx.ShouldBindJSON(req); err != nil {
ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ParamBindError, validation.Error(err)))
return
}
if ctx.SessionUserInfo().IsSuper != 1 {
ctx.AbortWithError(core.Error(http.StatusBadRequest, code.CreateIssueRewardsError, "禁止操作"))
return
}
issueID, err := strconv.ParseInt(ctx.Param("issue_id"), 10, 64)
if err != nil {
ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ParamBindError, "未传递期ID"))
return
}
var rewards []activitysvc.CreateRewardInput
for _, r := range req.Rewards {
rewards = append(rewards, activitysvc.CreateRewardInput{
ProductID: r.ProductID,
Name: "", // Name 不再从前端传递,后续可从商品表获取
Weight: int32(r.Weight),
Quantity: r.Quantity,
OriginalQty: r.OriginalQty,
Level: r.Level,
Sort: r.Sort,
IsBoss: r.IsBoss,
MinScore: r.MinScore,
})
}
if err := h.activity.CreateIssueRewards(ctx.RequestContext(), issueID, rewards); err != nil {
ctx.AbortWithError(core.Error(http.StatusBadRequest, code.CreateIssueRewardsError, err.Error()))
return
}
res.Message = "操作成功"
ctx.Payload(res)
}
}
// ListIssueRewards 查看期数奖品
// @Summary 查看期数奖品
// @Description 查看指定期数的奖励配置列表
// @Tags 管理端.活动
// @Accept json
// @Produce json
// @Param activity_id path integer true "活动ID"
// @Param issue_id path integer true "期ID"
// @Success 200 {object} listRewardsResponse
// @Failure 400 {object} code.Failure
// @Router /api/admin/activities/{activity_id}/issues/{issue_id}/rewards [get]
// @Security LoginVerifyToken
func (h *handler) ListIssueRewards() core.HandlerFunc {
return func(ctx core.Context) {
issueID, err := strconv.ParseInt(ctx.Param("issue_id"), 10, 64)
if err != nil {
ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ParamBindError, "未传递期ID"))
return
}
items, err := h.activity.ListIssueRewards(ctx.RequestContext(), issueID)
if err != nil {
ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ListIssueRewardsError, err.Error()))
return
}
// Batch fetch product info for decoration
productIDs := make([]int64, 0, len(items))
for _, v := range items {
if v.ProductID > 0 {
productIDs = append(productIDs, v.ProductID)
}
}
pm := make(map[int64]*model.Products)
if len(productIDs) > 0 {
pros, _ := h.product.ListProductsByIDs(ctx.RequestContext(), productIDs)
for _, p := range pros {
pm[p.ID] = p
}
}
res := new(listRewardsResponse)
res.List = make([]rewardItem, len(items))
for i, v := range items {
it := rewardItem{
ID: v.ID,
ProductID: v.ProductID,
Weight: float64(v.Weight),
Quantity: v.Quantity,
OriginalQty: v.OriginalQty,
Level: v.Level,
Sort: v.Sort,
IsBoss: v.IsBoss,
MinScore: v.MinScore,
}
if v.ProductID > 0 {
if p, ok := pm[v.ProductID]; ok {
it.ProductName = p.Name
it.ProductImageUrl = p.ImagesJSON
it.ProductPrice = float64(p.Price) / 100
}
}
res.List[i] = it
}
ctx.Payload(res)
}
}
type modifyRewardRequest struct {
ProductID *int64 `json:"product_id"`
Weight *float64 `json:"weight"`
Quantity *int64 `json:"quantity"`
OriginalQty *int64 `json:"original_qty"`
Level *int32 `json:"level"`
Sort *int32 `json:"sort"`
IsBoss *int32 `json:"is_boss"`
MinScore *int64 `json:"min_score"`
}
// ModifyIssueReward 更新期数奖励
// @Summary 更新期数奖励
// @Tags 管理端.活动
// @Accept json
// @Produce json
// @Param activity_id path integer true "活动ID"
// @Param issue_id path integer true "期ID"
// @Param reward_id path integer true "奖励ID"
// @Param RequestBody body modifyRewardRequest true "请求参数"
// @Success 200 {object} simpleMessageResponse
// @Failure 400 {object} code.Failure
// @Router /api/admin/activities/{activity_id}/issues/{issue_id}/rewards/{reward_id} [put]
// @Security LoginVerifyToken
func (h *handler) ModifyIssueReward() core.HandlerFunc {
return func(ctx core.Context) {
req := new(modifyRewardRequest)
res := new(simpleMessageResponse)
if err := ctx.ShouldBindJSON(req); err != nil {
ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ParamBindError, validation.Error(err)))
return
}
if ctx.SessionUserInfo().IsSuper != 1 {
ctx.AbortWithError(core.Error(http.StatusBadRequest, code.CreateIssueRewardsError, "禁止操作"))
return
}
rewardID, err := strconv.ParseInt(ctx.Param("reward_id"), 10, 64)
if err != nil {
ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ParamBindError, "未传递奖励ID"))
return
}
in := activitysvc.ModifyRewardInput{
ProductID: req.ProductID,
Name: "", // Name 不再使用
Weight: req.Weight,
Quantity: req.Quantity,
OriginalQty: req.OriginalQty,
Level: req.Level,
Sort: req.Sort,
IsBoss: req.IsBoss,
MinScore: req.MinScore,
}
if err := h.activity.ModifyIssueReward(ctx.RequestContext(), rewardID, in); err != nil {
ctx.AbortWithError(core.Error(http.StatusBadRequest, code.CreateIssueRewardsError, err.Error()))
return
}
res.Message = "操作成功"
ctx.Payload(res)
}
}
// DeleteIssueReward 删除期数奖励
// @Summary 删除期数奖励
// @Tags 管理端.活动
// @Accept json
// @Produce json
// @Param activity_id path integer true "活动ID"
// @Param issue_id path integer true "期ID"
// @Param reward_id path integer true "奖励ID"
// @Success 200 {object} simpleMessageResponse
// @Failure 400 {object} code.Failure
// @Router /api/admin/activities/{activity_id}/issues/{issue_id}/rewards/{reward_id} [delete]
// @Security LoginVerifyToken
func (h *handler) DeleteIssueReward() core.HandlerFunc {
return func(ctx core.Context) {
res := new(simpleMessageResponse)
if ctx.SessionUserInfo().IsSuper != 1 {
ctx.AbortWithError(core.Error(http.StatusBadRequest, code.CreateIssueRewardsError, "禁止操作"))
return
}
rewardID, err := strconv.ParseInt(ctx.Param("reward_id"), 10, 64)
if err != nil {
ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ParamBindError, "未传递奖励ID"))
return
}
if err := h.activity.DeleteIssueReward(ctx.RequestContext(), rewardID); err != nil {
ctx.AbortWithError(core.Error(http.StatusBadRequest, code.CreateIssueRewardsError, err.Error()))
return
}
res.Message = "操作成功"
ctx.Payload(res)
}
}
type batchModifyRewardItem struct {
RewardID int64 `json:"reward_id" binding:"required"`
Weight *float64 `json:"weight" binding:"omitempty,gte=0"`
}
type batchModifyRewardsRequest struct {
Rewards []batchModifyRewardItem `json:"rewards" binding:"required,dive"`
}
// BatchModifyIssueRewards 批量更新期数奖励
// @Summary 批量更新期数奖励
// @Tags 管理端.活动
// @Accept json
// @Produce json
// @Param activity_id path integer true "活动ID"
// @Param issue_id path integer true "期ID"
// @Param RequestBody body batchModifyRewardsRequest true "请求参数"
// @Success 200 {object} simpleMessageResponse
// @Failure 400 {object} code.Failure
// @Router /api/admin/activities/{activity_id}/issues/{issue_id}/rewards/batch [put]
// @Security LoginVerifyToken
func (h *handler) BatchModifyIssueRewards() core.HandlerFunc {
return func(ctx core.Context) {
req := new(batchModifyRewardsRequest)
res := new(simpleMessageResponse)
if err := ctx.ShouldBindJSON(req); err != nil {
ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ParamBindError, validation.Error(err)))
return
}
if ctx.SessionUserInfo().IsSuper != 1 {
ctx.AbortWithError(core.Error(http.StatusBadRequest, code.CreateIssueRewardsError, "禁止操作"))
return
}
for _, item := range req.Rewards {
in := activitysvc.ModifyRewardInput{
Weight: item.Weight,
}
if err := h.activity.ModifyIssueReward(ctx.RequestContext(), item.RewardID, in); err != nil {
// Log error but continue or abort? For batch, aborting on first error is usually safer or return partial errors.
// For simplicity here, we abort.
ctx.AbortWithError(core.Error(http.StatusBadRequest, code.CreateIssueRewardsError, err.Error()))
return
}
}
res.Message = "批量操作成功"
ctx.Payload(res)
}
}