refactor(utils): 修复密码哈希比较逻辑错误 feat(user): 新增按状态筛选优惠券接口 docs: 添加虚拟发货与任务中心相关文档 fix(wechat): 修正Code2Session上下文传递问题 test: 补充订单折扣与积分转换测试用例 build: 更新配置文件与构建脚本 style: 清理多余的空行与注释
48 lines
1.2 KiB
Go
48 lines
1.2 KiB
Go
package app
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import (
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"bindbox-game/internal/code"
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"bindbox-game/internal/pkg/core"
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"bindbox-game/internal/pkg/validation"
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"net/http"
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)
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type redeemItemCardRequest struct {
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CardID int64 `json:"card_id"`
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Quantity int `json:"quantity"`
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}
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type redeemItemCardResponse struct {
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Success bool `json:"success"`
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CardID int64 `json:"card_id"`
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LedgerID int64 `json:"ledger_id"`
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Message string `json:"message"`
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}
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func (h *handler) RedeemPointsToItemCard() core.HandlerFunc {
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return func(ctx core.Context) {
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req := new(redeemItemCardRequest)
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rsp := new(redeemItemCardResponse)
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if err := ctx.ShouldBindJSON(req); err != nil {
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ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ParamBindError, validation.Error(err)))
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return
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}
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if req.Quantity <= 0 {
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req.Quantity = 1
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}
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userID := int64(ctx.SessionUserInfo().Id)
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ledgerID, err := h.user.RedeemItemCard(ctx.RequestContext(), userID, req.CardID, req.Quantity)
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if err != nil {
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ctx.AbortWithError(core.Error(http.StatusBadRequest, 150201, err.Error()))
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return
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}
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rsp.Success = true
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rsp.CardID = req.CardID
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rsp.LedgerID = ledgerID
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rsp.Message = "ok"
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ctx.Payload(rsp)
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}
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}
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