refactor(utils): 修复密码哈希比较逻辑错误 feat(user): 新增按状态筛选优惠券接口 docs: 添加虚拟发货与任务中心相关文档 fix(wechat): 修正Code2Session上下文传递问题 test: 补充订单折扣与积分转换测试用例 build: 更新配置文件与构建脚本 style: 清理多余的空行与注释
69 lines
2.5 KiB
Go
69 lines
2.5 KiB
Go
package strategy
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import (
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"crypto/hmac"
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"crypto/sha256"
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"encoding/binary"
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"errors"
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"fmt"
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"context"
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"bindbox-game/internal/repository/mysql/dao"
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)
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type ichibanStrategy struct {
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read *dao.Query
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write *dao.Query
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}
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func NewIchiban(read *dao.Query, write *dao.Query) *ichibanStrategy {
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return &ichibanStrategy{read: read, write: write}
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}
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func (s *ichibanStrategy) SelectItemBySlot(ctx context.Context, activityID int64, issueID int64, slotIndex int64) (int64, map[string]any, error) {
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act, err := s.read.Activities.WithContext(ctx).Where(s.read.Activities.ID.Eq(activityID)).First()
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if err != nil || act == nil || len(act.CommitmentSeedMaster) == 0 { return 0, nil, errors.New("commitment not found") }
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rewards, err := s.read.ActivityRewardSettings.WithContext(ctx).ReadDB().Where(s.read.ActivityRewardSettings.IssueID.Eq(issueID)).Order(
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s.read.ActivityRewardSettings.Level.Desc(),
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s.read.ActivityRewardSettings.Sort.Asc(),
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s.read.ActivityRewardSettings.ID.Asc(),
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).Find()
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if err != nil || len(rewards) == 0 { return 0, nil, errors.New("no rewards") }
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var totalSlots int64
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for _, r := range rewards {
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if r.OriginalQty > 0 { totalSlots += r.OriginalQty }
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}
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if totalSlots <= 0 { return 0, nil, errors.New("no slots") }
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if slotIndex < 0 || slotIndex >= totalSlots { return 0, nil, errors.New("slot out of range") }
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// build list
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slots := make([]int64, 0, totalSlots)
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for _, r := range rewards {
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for i := int64(0); i < r.OriginalQty; i++ { slots = append(slots, r.ID) }
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}
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// deterministic shuffle by server seed
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mac := hmac.New(sha256.New, act.CommitmentSeedMaster)
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for i := int(totalSlots-1); i > 0; i-- {
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mac.Reset()
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mac.Write([]byte(fmt.Sprintf("shuffle:%d|issue:%d", i, issueID)))
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sum := mac.Sum(nil)
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rnd := int(binary.BigEndian.Uint64(sum[:8]) % uint64(i+1))
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slots[i], slots[rnd] = slots[rnd], slots[i]
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}
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picked := slots[slotIndex]
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proof := map[string]any{"total_slots": totalSlots, "slot_index": slotIndex}
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return picked, proof, nil
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}
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func (s *ichibanStrategy) GrantReward(ctx context.Context, userID int64, rewardID int64) error {
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result, err := s.write.ActivityRewardSettings.WithContext(ctx).Where(
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s.write.ActivityRewardSettings.ID.Eq(rewardID),
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s.write.ActivityRewardSettings.Quantity.Gt(0),
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).UpdateSimple(s.write.ActivityRewardSettings.Quantity.Add(-1))
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if err != nil {
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return err
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}
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if result.RowsAffected == 0 {
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return errors.New("sold out or reward not found")
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}
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return nil
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}
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