bindbox-game/scripts/add_product_count_col.go

44 lines
1.2 KiB
Go

package main
import (
"bindbox-game/configs"
"bindbox-game/internal/repository/mysql"
"bindbox-game/internal/repository/mysql/model"
"fmt"
"log"
)
func main() {
configs.Init()
repo, err := mysql.New()
if err != nil {
log.Fatalf("mysql init failed: %v", err)
}
db := repo.GetDbW()
// Use raw SQL to add column if not exists
tableName := model.TableNameDouyinOrders
columnName := "product_count"
// Check if column exists
var count int64
checkSQL := fmt.Sprintf("SELECT count(*) FROM information_schema.COLUMNS WHERE TABLE_SCHEMA = DATABASE() AND TABLE_NAME = '%s' AND COLUMN_NAME = '%s'", tableName, columnName)
if err := db.Raw(checkSQL).Scan(&count).Error; err != nil {
log.Fatalf("check column failed: %v", err)
}
if count == 0 {
log.Printf("Adding column %s to table %s...", columnName, tableName)
// Add column
alterSQL := fmt.Sprintf("ALTER TABLE `%s` ADD COLUMN `%s` INT NOT NULL DEFAULT 1 COMMENT '商品数量';", tableName, columnName)
if err := db.Exec(alterSQL).Error; err != nil {
log.Fatalf("add column failed: %v", err)
}
log.Println("Column added successfully.")
} else {
log.Println("Column already exists.")
}
}