307 lines
10 KiB
Go
307 lines
10 KiB
Go
package admin
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import (
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"net/http"
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"strconv"
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"bindbox-game/internal/code"
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"bindbox-game/internal/pkg/core"
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"bindbox-game/internal/pkg/validation"
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"bindbox-game/internal/repository/mysql/model"
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activitysvc "bindbox-game/internal/service/activity"
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)
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type rewardItem struct {
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ID int64 `json:"id"`
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ProductID int64 `json:"product_id"`
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Weight float64 `json:"weight" binding:"required"`
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Quantity int64 `json:"quantity" binding:"required"`
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OriginalQty int64 `json:"original_qty" binding:"required"`
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Level int32 `json:"level" binding:"required"`
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Sort int32 `json:"sort"`
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IsBoss int32 `json:"is_boss"`
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MinScore int64 `json:"min_score"`
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ProductName string `json:"product_name"`
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ProductImageUrl string `json:"product_image_url"`
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ProductPrice float64 `json:"product_price"`
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}
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type createRewardsRequest struct {
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Rewards []rewardItem `json:"rewards" binding:"required"`
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}
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type listRewardsResponse struct {
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List []rewardItem `json:"list"`
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}
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// CreateIssueRewards 创建期数奖品
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// @Summary 创建期数奖品
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// @Description 为指定期数批量创建奖励配置
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// @Tags 管理端.活动
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// @Accept json
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// @Produce json
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// @Param activity_id path integer true "活动ID"
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// @Param issue_id path integer true "期ID"
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// @Param RequestBody body createRewardsRequest true "请求参数"
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// @Success 200 {object} simpleMessageResponse
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// @Failure 400 {object} code.Failure
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// @Router /api/admin/activities/{activity_id}/issues/{issue_id}/rewards [post]
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// @Security LoginVerifyToken
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func (h *handler) CreateIssueRewards() core.HandlerFunc {
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return func(ctx core.Context) {
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req := new(createRewardsRequest)
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res := new(simpleMessageResponse)
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if err := ctx.ShouldBindJSON(req); err != nil {
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ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ParamBindError, validation.Error(err)))
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return
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}
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if ctx.SessionUserInfo().IsSuper != 1 {
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ctx.AbortWithError(core.Error(http.StatusBadRequest, code.CreateIssueRewardsError, "禁止操作"))
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return
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}
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issueID, err := strconv.ParseInt(ctx.Param("issue_id"), 10, 64)
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if err != nil {
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ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ParamBindError, "未传递期ID"))
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return
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}
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var rewards []activitysvc.CreateRewardInput
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for _, r := range req.Rewards {
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rewards = append(rewards, activitysvc.CreateRewardInput{
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ProductID: r.ProductID,
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Name: "", // Name 不再从前端传递,后续可从商品表获取
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Weight: int32(r.Weight),
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Quantity: r.Quantity,
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OriginalQty: r.OriginalQty,
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Level: r.Level,
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Sort: r.Sort,
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IsBoss: r.IsBoss,
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MinScore: r.MinScore,
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})
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}
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if err := h.activity.CreateIssueRewards(ctx.RequestContext(), issueID, rewards); err != nil {
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ctx.AbortWithError(core.Error(http.StatusBadRequest, code.CreateIssueRewardsError, err.Error()))
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return
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}
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res.Message = "操作成功"
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ctx.Payload(res)
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}
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}
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// ListIssueRewards 查看期数奖品
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// @Summary 查看期数奖品
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// @Description 查看指定期数的奖励配置列表
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// @Tags 管理端.活动
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// @Accept json
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// @Produce json
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// @Param activity_id path integer true "活动ID"
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// @Param issue_id path integer true "期ID"
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// @Success 200 {object} listRewardsResponse
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// @Failure 400 {object} code.Failure
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// @Router /api/admin/activities/{activity_id}/issues/{issue_id}/rewards [get]
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// @Security LoginVerifyToken
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func (h *handler) ListIssueRewards() core.HandlerFunc {
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return func(ctx core.Context) {
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issueID, err := strconv.ParseInt(ctx.Param("issue_id"), 10, 64)
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if err != nil {
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ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ParamBindError, "未传递期ID"))
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return
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}
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items, err := h.activity.ListIssueRewards(ctx.RequestContext(), issueID)
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if err != nil {
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ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ListIssueRewardsError, err.Error()))
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return
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}
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// Batch fetch product info for decoration
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productIDs := make([]int64, 0, len(items))
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for _, v := range items {
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if v.ProductID > 0 {
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productIDs = append(productIDs, v.ProductID)
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}
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}
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pm := make(map[int64]*model.Products)
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if len(productIDs) > 0 {
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pros, _ := h.product.ListProductsByIDs(ctx.RequestContext(), productIDs)
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for _, p := range pros {
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pm[p.ID] = p
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}
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}
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res := new(listRewardsResponse)
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res.List = make([]rewardItem, len(items))
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for i, v := range items {
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it := rewardItem{
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ID: v.ID,
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ProductID: v.ProductID,
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Weight: float64(v.Weight),
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Quantity: v.Quantity,
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OriginalQty: v.OriginalQty,
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Level: v.Level,
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Sort: v.Sort,
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IsBoss: v.IsBoss,
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MinScore: v.MinScore,
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}
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if v.ProductID > 0 {
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if p, ok := pm[v.ProductID]; ok {
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it.ProductName = p.Name
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it.ProductImageUrl = p.ImagesJSON
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it.ProductPrice = float64(p.Price) / 100
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}
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}
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res.List[i] = it
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}
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ctx.Payload(res)
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}
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}
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type modifyRewardRequest struct {
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ProductID *int64 `json:"product_id"`
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Weight *float64 `json:"weight"`
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Quantity *int64 `json:"quantity"`
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OriginalQty *int64 `json:"original_qty"`
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Level *int32 `json:"level"`
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Sort *int32 `json:"sort"`
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IsBoss *int32 `json:"is_boss"`
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MinScore *int64 `json:"min_score"`
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}
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// ModifyIssueReward 更新期数奖励
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// @Summary 更新期数奖励
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// @Tags 管理端.活动
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// @Accept json
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// @Produce json
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// @Param activity_id path integer true "活动ID"
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// @Param issue_id path integer true "期ID"
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// @Param reward_id path integer true "奖励ID"
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// @Param RequestBody body modifyRewardRequest true "请求参数"
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// @Success 200 {object} simpleMessageResponse
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// @Failure 400 {object} code.Failure
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// @Router /api/admin/activities/{activity_id}/issues/{issue_id}/rewards/{reward_id} [put]
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// @Security LoginVerifyToken
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func (h *handler) ModifyIssueReward() core.HandlerFunc {
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return func(ctx core.Context) {
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req := new(modifyRewardRequest)
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res := new(simpleMessageResponse)
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if err := ctx.ShouldBindJSON(req); err != nil {
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ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ParamBindError, validation.Error(err)))
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return
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}
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if ctx.SessionUserInfo().IsSuper != 1 {
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ctx.AbortWithError(core.Error(http.StatusBadRequest, code.CreateIssueRewardsError, "禁止操作"))
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return
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}
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rewardID, err := strconv.ParseInt(ctx.Param("reward_id"), 10, 64)
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if err != nil {
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ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ParamBindError, "未传递奖励ID"))
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return
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}
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in := activitysvc.ModifyRewardInput{
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ProductID: req.ProductID,
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Name: "", // Name 不再使用
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Weight: req.Weight,
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Quantity: req.Quantity,
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OriginalQty: req.OriginalQty,
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Level: req.Level,
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Sort: req.Sort,
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IsBoss: req.IsBoss,
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MinScore: req.MinScore,
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}
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if err := h.activity.ModifyIssueReward(ctx.RequestContext(), rewardID, in); err != nil {
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ctx.AbortWithError(core.Error(http.StatusBadRequest, code.CreateIssueRewardsError, err.Error()))
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return
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}
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res.Message = "操作成功"
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ctx.Payload(res)
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}
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}
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// DeleteIssueReward 删除期数奖励
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// @Summary 删除期数奖励
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// @Tags 管理端.活动
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// @Accept json
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// @Produce json
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// @Param activity_id path integer true "活动ID"
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// @Param issue_id path integer true "期ID"
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// @Param reward_id path integer true "奖励ID"
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// @Success 200 {object} simpleMessageResponse
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// @Failure 400 {object} code.Failure
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// @Router /api/admin/activities/{activity_id}/issues/{issue_id}/rewards/{reward_id} [delete]
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// @Security LoginVerifyToken
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func (h *handler) DeleteIssueReward() core.HandlerFunc {
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return func(ctx core.Context) {
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res := new(simpleMessageResponse)
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if ctx.SessionUserInfo().IsSuper != 1 {
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ctx.AbortWithError(core.Error(http.StatusBadRequest, code.CreateIssueRewardsError, "禁止操作"))
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return
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}
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rewardID, err := strconv.ParseInt(ctx.Param("reward_id"), 10, 64)
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if err != nil {
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ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ParamBindError, "未传递奖励ID"))
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return
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}
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if err := h.activity.DeleteIssueReward(ctx.RequestContext(), rewardID); err != nil {
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ctx.AbortWithError(core.Error(http.StatusBadRequest, code.CreateIssueRewardsError, err.Error()))
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return
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}
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res.Message = "操作成功"
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ctx.Payload(res)
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}
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}
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type batchModifyRewardItem struct {
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RewardID int64 `json:"reward_id" binding:"required"`
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Weight *float64 `json:"weight" binding:"omitempty,gte=0"`
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}
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type batchModifyRewardsRequest struct {
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Rewards []batchModifyRewardItem `json:"rewards" binding:"required,dive"`
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}
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// BatchModifyIssueRewards 批量更新期数奖励
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// @Summary 批量更新期数奖励
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// @Tags 管理端.活动
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// @Accept json
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// @Produce json
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// @Param activity_id path integer true "活动ID"
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// @Param issue_id path integer true "期ID"
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// @Param RequestBody body batchModifyRewardsRequest true "请求参数"
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// @Success 200 {object} simpleMessageResponse
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// @Failure 400 {object} code.Failure
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// @Router /api/admin/activities/{activity_id}/issues/{issue_id}/rewards/batch [put]
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// @Security LoginVerifyToken
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func (h *handler) BatchModifyIssueRewards() core.HandlerFunc {
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return func(ctx core.Context) {
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req := new(batchModifyRewardsRequest)
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res := new(simpleMessageResponse)
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if err := ctx.ShouldBindJSON(req); err != nil {
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ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ParamBindError, validation.Error(err)))
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return
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}
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if ctx.SessionUserInfo().IsSuper != 1 {
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ctx.AbortWithError(core.Error(http.StatusBadRequest, code.CreateIssueRewardsError, "禁止操作"))
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return
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}
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for _, item := range req.Rewards {
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in := activitysvc.ModifyRewardInput{
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Weight: item.Weight,
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}
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if err := h.activity.ModifyIssueReward(ctx.RequestContext(), item.RewardID, in); err != nil {
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// Log error but continue or abort? For batch, aborting on first error is usually safer or return partial errors.
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// For simplicity here, we abort.
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ctx.AbortWithError(core.Error(http.StatusBadRequest, code.CreateIssueRewardsError, err.Error()))
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return
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}
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}
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res.Message = "批量操作成功"
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ctx.Payload(res)
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}
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}
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