bindbox-game/internal/dblogger/request_logger.go
邹方成 1ab39d2f5a
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refactor: 重构项目结构并重命名模块
feat(admin): 新增工会管理功能
feat(activity): 添加活动管理相关服务
feat(user): 实现用户道具卡和积分管理
feat(guild): 新增工会成员管理功能

fix: 修复数据库连接配置
fix: 修正jwtoken导入路径
fix: 解决端口冲突问题

style: 统一代码格式和注释风格
style: 更新项目常量命名

docs: 添加项目框架和开发规范文档
docs: 更新接口文档注释

chore: 移除无用代码和文件
chore: 更新Makefile和配置文件
chore: 清理日志文件

test: 添加道具卡测试脚本
2025-11-14 21:10:00 +08:00

39 lines
1.0 KiB
Go

package dblogger
import (
"fmt"
"log"
"time"
"bindbox-game/internal/proposal"
"bindbox-game/internal/repository/mysql"
"bindbox-game/internal/repository/mysql/dao"
"bindbox-game/internal/repository/mysql/model"
"github.com/spf13/cast"
)
func LoggerHandler(db mysql.Repo) func(msg *proposal.RequestLoggerMessage) {
return func(msg *proposal.RequestLoggerMessage) {
logData := new(model.LogRequest)
logData.Tid = msg.Tid
logData.Username = msg.Username
logData.Host = msg.HOST
logData.Path = msg.Path
logData.Method = msg.Method
logData.HTTPCode = int32(msg.HTTPCode)
logData.BusinessCode = int32(msg.BusinessCode)
logData.CostMilliseconds = float64(cast.ToFloat32(fmt.Sprintf("%.2f", msg.CostSeconds*1000)))
logData.IsSuccess = -1
if msg.IsSuccess == true {
logData.IsSuccess = 1
}
logData.Content = msg.Content
logData.CreatedAt = time.Now()
if err := dao.Use(db.GetDbW()).LogRequest.Create(logData); err != nil {
log.Println(fmt.Sprintf("日志写入失败: %s", err.Error()))
}
}
}