bindbox-game/internal/repository/mysql/dao/activity_draw_effects.gen.go

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// Code generated by gorm.io/gen. DO NOT EDIT.
// Code generated by gorm.io/gen. DO NOT EDIT.
// Code generated by gorm.io/gen. DO NOT EDIT.
package dao
import (
"context"
"gorm.io/gorm"
"gorm.io/gorm/clause"
"gorm.io/gorm/schema"
"gorm.io/gen"
"gorm.io/gen/field"
"gorm.io/plugin/dbresolver"
"bindbox-game/internal/repository/mysql/model"
)
func newActivityDrawEffects(db *gorm.DB, opts ...gen.DOOption) activityDrawEffects {
_activityDrawEffects := activityDrawEffects{}
_activityDrawEffects.activityDrawEffectsDo.UseDB(db, opts...)
_activityDrawEffects.activityDrawEffectsDo.UseModel(&model.ActivityDrawEffects{})
tableName := _activityDrawEffects.activityDrawEffectsDo.TableName()
_activityDrawEffects.ALL = field.NewAsterisk(tableName)
_activityDrawEffects.ID = field.NewInt64(tableName, "id")
_activityDrawEffects.CreatedAt = field.NewTime(tableName, "created_at")
_activityDrawEffects.DrawLogID = field.NewInt64(tableName, "draw_log_id")
_activityDrawEffects.UserID = field.NewInt64(tableName, "user_id")
_activityDrawEffects.UserItemCardID = field.NewInt64(tableName, "user_item_card_id")
_activityDrawEffects.SystemItemCardID = field.NewInt64(tableName, "system_item_card_id")
_activityDrawEffects.Applied = field.NewInt32(tableName, "applied")
_activityDrawEffects.CardType = field.NewInt32(tableName, "card_type")
_activityDrawEffects.EffectType = field.NewInt32(tableName, "effect_type")
_activityDrawEffects.RewardMultiplierX1000 = field.NewInt32(tableName, "reward_multiplier_x1000")
_activityDrawEffects.ProbabilityDeltaX1000 = field.NewInt32(tableName, "probability_delta_x1000")
_activityDrawEffects.ScopeType = field.NewInt32(tableName, "scope_type")
_activityDrawEffects.ActivityCategoryID = field.NewInt64(tableName, "activity_category_id")
_activityDrawEffects.ActivityID = field.NewInt64(tableName, "activity_id")
_activityDrawEffects.IssueID = field.NewInt64(tableName, "issue_id")
_activityDrawEffects.Remark = field.NewString(tableName, "remark")
_activityDrawEffects.fillFieldMap()
return _activityDrawEffects
}
// activityDrawEffects 抽奖效果日志
type activityDrawEffects struct {
activityDrawEffectsDo
ALL field.Asterisk
ID field.Int64 // 主键ID
CreatedAt field.Time // 创建时间
DrawLogID field.Int64 // 抽奖日志IDactivity_draw_logs.id
UserID field.Int64 // 用户IDusers.id
UserItemCardID field.Int64 // 用户卡实例IDuser_item_cards.id
SystemItemCardID field.Int64 // 卡模板IDsystem_item_cards.id
Applied field.Int32 // 是否生效0否 1是
CardType field.Int32 // 卡类型快照
EffectType field.Int32 // 效果类型快照
RewardMultiplierX1000 field.Int32 // 奖励倍数(千分比)
ProbabilityDeltaX1000 field.Int32 // 概率相对增益(千分比)
ScopeType field.Int32 // 适用范围快照
ActivityCategoryID field.Int64 // 范围快照-活动分类ID
ActivityID field.Int64 // 范围快照-活动ID
IssueID field.Int64 // 范围快照-期ID
Remark field.String // 备注
fieldMap map[string]field.Expr
}
func (a activityDrawEffects) Table(newTableName string) *activityDrawEffects {
a.activityDrawEffectsDo.UseTable(newTableName)
return a.updateTableName(newTableName)
}
func (a activityDrawEffects) As(alias string) *activityDrawEffects {
a.activityDrawEffectsDo.DO = *(a.activityDrawEffectsDo.As(alias).(*gen.DO))
return a.updateTableName(alias)
}
func (a *activityDrawEffects) updateTableName(table string) *activityDrawEffects {
a.ALL = field.NewAsterisk(table)
a.ID = field.NewInt64(table, "id")
a.CreatedAt = field.NewTime(table, "created_at")
a.DrawLogID = field.NewInt64(table, "draw_log_id")
a.UserID = field.NewInt64(table, "user_id")
a.UserItemCardID = field.NewInt64(table, "user_item_card_id")
a.SystemItemCardID = field.NewInt64(table, "system_item_card_id")
a.Applied = field.NewInt32(table, "applied")
a.CardType = field.NewInt32(table, "card_type")
a.EffectType = field.NewInt32(table, "effect_type")
a.RewardMultiplierX1000 = field.NewInt32(table, "reward_multiplier_x1000")
a.ProbabilityDeltaX1000 = field.NewInt32(table, "probability_delta_x1000")
a.ScopeType = field.NewInt32(table, "scope_type")
a.ActivityCategoryID = field.NewInt64(table, "activity_category_id")
a.ActivityID = field.NewInt64(table, "activity_id")
a.IssueID = field.NewInt64(table, "issue_id")
a.Remark = field.NewString(table, "remark")
a.fillFieldMap()
return a
}
func (a *activityDrawEffects) GetFieldByName(fieldName string) (field.OrderExpr, bool) {
_f, ok := a.fieldMap[fieldName]
if !ok || _f == nil {
return nil, false
}
_oe, ok := _f.(field.OrderExpr)
return _oe, ok
}
func (a *activityDrawEffects) fillFieldMap() {
a.fieldMap = make(map[string]field.Expr, 16)
a.fieldMap["id"] = a.ID
a.fieldMap["created_at"] = a.CreatedAt
a.fieldMap["draw_log_id"] = a.DrawLogID
a.fieldMap["user_id"] = a.UserID
a.fieldMap["user_item_card_id"] = a.UserItemCardID
a.fieldMap["system_item_card_id"] = a.SystemItemCardID
a.fieldMap["applied"] = a.Applied
a.fieldMap["card_type"] = a.CardType
a.fieldMap["effect_type"] = a.EffectType
a.fieldMap["reward_multiplier_x1000"] = a.RewardMultiplierX1000
a.fieldMap["probability_delta_x1000"] = a.ProbabilityDeltaX1000
a.fieldMap["scope_type"] = a.ScopeType
a.fieldMap["activity_category_id"] = a.ActivityCategoryID
a.fieldMap["activity_id"] = a.ActivityID
a.fieldMap["issue_id"] = a.IssueID
a.fieldMap["remark"] = a.Remark
}
func (a activityDrawEffects) clone(db *gorm.DB) activityDrawEffects {
a.activityDrawEffectsDo.ReplaceConnPool(db.Statement.ConnPool)
return a
}
func (a activityDrawEffects) replaceDB(db *gorm.DB) activityDrawEffects {
a.activityDrawEffectsDo.ReplaceDB(db)
return a
}
type activityDrawEffectsDo struct{ gen.DO }
func (a activityDrawEffectsDo) Debug() *activityDrawEffectsDo {
return a.withDO(a.DO.Debug())
}
func (a activityDrawEffectsDo) WithContext(ctx context.Context) *activityDrawEffectsDo {
return a.withDO(a.DO.WithContext(ctx))
}
func (a activityDrawEffectsDo) ReadDB() *activityDrawEffectsDo {
return a.Clauses(dbresolver.Read)
}
func (a activityDrawEffectsDo) WriteDB() *activityDrawEffectsDo {
return a.Clauses(dbresolver.Write)
}
func (a activityDrawEffectsDo) Session(config *gorm.Session) *activityDrawEffectsDo {
return a.withDO(a.DO.Session(config))
}
func (a activityDrawEffectsDo) Clauses(conds ...clause.Expression) *activityDrawEffectsDo {
return a.withDO(a.DO.Clauses(conds...))
}
func (a activityDrawEffectsDo) Returning(value interface{}, columns ...string) *activityDrawEffectsDo {
return a.withDO(a.DO.Returning(value, columns...))
}
func (a activityDrawEffectsDo) Not(conds ...gen.Condition) *activityDrawEffectsDo {
return a.withDO(a.DO.Not(conds...))
}
func (a activityDrawEffectsDo) Or(conds ...gen.Condition) *activityDrawEffectsDo {
return a.withDO(a.DO.Or(conds...))
}
func (a activityDrawEffectsDo) Select(conds ...field.Expr) *activityDrawEffectsDo {
return a.withDO(a.DO.Select(conds...))
}
func (a activityDrawEffectsDo) Where(conds ...gen.Condition) *activityDrawEffectsDo {
return a.withDO(a.DO.Where(conds...))
}
func (a activityDrawEffectsDo) Order(conds ...field.Expr) *activityDrawEffectsDo {
return a.withDO(a.DO.Order(conds...))
}
func (a activityDrawEffectsDo) Distinct(cols ...field.Expr) *activityDrawEffectsDo {
return a.withDO(a.DO.Distinct(cols...))
}
func (a activityDrawEffectsDo) Omit(cols ...field.Expr) *activityDrawEffectsDo {
return a.withDO(a.DO.Omit(cols...))
}
func (a activityDrawEffectsDo) Join(table schema.Tabler, on ...field.Expr) *activityDrawEffectsDo {
return a.withDO(a.DO.Join(table, on...))
}
func (a activityDrawEffectsDo) LeftJoin(table schema.Tabler, on ...field.Expr) *activityDrawEffectsDo {
return a.withDO(a.DO.LeftJoin(table, on...))
}
func (a activityDrawEffectsDo) RightJoin(table schema.Tabler, on ...field.Expr) *activityDrawEffectsDo {
return a.withDO(a.DO.RightJoin(table, on...))
}
func (a activityDrawEffectsDo) Group(cols ...field.Expr) *activityDrawEffectsDo {
return a.withDO(a.DO.Group(cols...))
}
func (a activityDrawEffectsDo) Having(conds ...gen.Condition) *activityDrawEffectsDo {
return a.withDO(a.DO.Having(conds...))
}
func (a activityDrawEffectsDo) Limit(limit int) *activityDrawEffectsDo {
return a.withDO(a.DO.Limit(limit))
}
func (a activityDrawEffectsDo) Offset(offset int) *activityDrawEffectsDo {
return a.withDO(a.DO.Offset(offset))
}
func (a activityDrawEffectsDo) Scopes(funcs ...func(gen.Dao) gen.Dao) *activityDrawEffectsDo {
return a.withDO(a.DO.Scopes(funcs...))
}
func (a activityDrawEffectsDo) Unscoped() *activityDrawEffectsDo {
return a.withDO(a.DO.Unscoped())
}
func (a activityDrawEffectsDo) Create(values ...*model.ActivityDrawEffects) error {
if len(values) == 0 {
return nil
}
return a.DO.Create(values)
}
func (a activityDrawEffectsDo) CreateInBatches(values []*model.ActivityDrawEffects, batchSize int) error {
return a.DO.CreateInBatches(values, batchSize)
}
// Save : !!! underlying implementation is different with GORM
// The method is equivalent to executing the statement: db.Clauses(clause.OnConflict{UpdateAll: true}).Create(values)
func (a activityDrawEffectsDo) Save(values ...*model.ActivityDrawEffects) error {
if len(values) == 0 {
return nil
}
return a.DO.Save(values)
}
func (a activityDrawEffectsDo) First() (*model.ActivityDrawEffects, error) {
if result, err := a.DO.First(); err != nil {
return nil, err
} else {
return result.(*model.ActivityDrawEffects), nil
}
}
func (a activityDrawEffectsDo) Take() (*model.ActivityDrawEffects, error) {
if result, err := a.DO.Take(); err != nil {
return nil, err
} else {
return result.(*model.ActivityDrawEffects), nil
}
}
func (a activityDrawEffectsDo) Last() (*model.ActivityDrawEffects, error) {
if result, err := a.DO.Last(); err != nil {
return nil, err
} else {
return result.(*model.ActivityDrawEffects), nil
}
}
func (a activityDrawEffectsDo) Find() ([]*model.ActivityDrawEffects, error) {
result, err := a.DO.Find()
return result.([]*model.ActivityDrawEffects), err
}
func (a activityDrawEffectsDo) FindInBatch(batchSize int, fc func(tx gen.Dao, batch int) error) (results []*model.ActivityDrawEffects, err error) {
buf := make([]*model.ActivityDrawEffects, 0, batchSize)
err = a.DO.FindInBatches(&buf, batchSize, func(tx gen.Dao, batch int) error {
defer func() { results = append(results, buf...) }()
return fc(tx, batch)
})
return results, err
}
func (a activityDrawEffectsDo) FindInBatches(result *[]*model.ActivityDrawEffects, batchSize int, fc func(tx gen.Dao, batch int) error) error {
return a.DO.FindInBatches(result, batchSize, fc)
}
func (a activityDrawEffectsDo) Attrs(attrs ...field.AssignExpr) *activityDrawEffectsDo {
return a.withDO(a.DO.Attrs(attrs...))
}
func (a activityDrawEffectsDo) Assign(attrs ...field.AssignExpr) *activityDrawEffectsDo {
return a.withDO(a.DO.Assign(attrs...))
}
func (a activityDrawEffectsDo) Joins(fields ...field.RelationField) *activityDrawEffectsDo {
for _, _f := range fields {
a = *a.withDO(a.DO.Joins(_f))
}
return &a
}
func (a activityDrawEffectsDo) Preload(fields ...field.RelationField) *activityDrawEffectsDo {
for _, _f := range fields {
a = *a.withDO(a.DO.Preload(_f))
}
return &a
}
func (a activityDrawEffectsDo) FirstOrInit() (*model.ActivityDrawEffects, error) {
if result, err := a.DO.FirstOrInit(); err != nil {
return nil, err
} else {
return result.(*model.ActivityDrawEffects), nil
}
}
func (a activityDrawEffectsDo) FirstOrCreate() (*model.ActivityDrawEffects, error) {
if result, err := a.DO.FirstOrCreate(); err != nil {
return nil, err
} else {
return result.(*model.ActivityDrawEffects), nil
}
}
func (a activityDrawEffectsDo) FindByPage(offset int, limit int) (result []*model.ActivityDrawEffects, count int64, err error) {
result, err = a.Offset(offset).Limit(limit).Find()
if err != nil {
return
}
if size := len(result); 0 < limit && 0 < size && size < limit {
count = int64(size + offset)
return
}
count, err = a.Offset(-1).Limit(-1).Count()
return
}
func (a activityDrawEffectsDo) ScanByPage(result interface{}, offset int, limit int) (count int64, err error) {
count, err = a.Count()
if err != nil {
return
}
err = a.Offset(offset).Limit(limit).Scan(result)
return
}
func (a activityDrawEffectsDo) Scan(result interface{}) (err error) {
return a.DO.Scan(result)
}
func (a activityDrawEffectsDo) Delete(models ...*model.ActivityDrawEffects) (result gen.ResultInfo, err error) {
return a.DO.Delete(models)
}
func (a *activityDrawEffectsDo) withDO(do gen.Dao) *activityDrawEffectsDo {
a.DO = *do.(*gen.DO)
return a
}