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feat(activity): 实现抽奖随机承诺与验证功能
新增随机种子生成与验证逻辑,包括:
1. 添加随机承诺生成接口
2. 实现抽奖执行与验证流程
3. 新增批量用户创建与删除功能
4. 添加抽奖收据记录表
5. 完善配置管理与错误码

新增测试用例验证随机算法正确性
2025-11-15 20:39:13 +08:00

400 lines
16 KiB
Go

// Code generated by gorm.io/gen. DO NOT EDIT.
// Code generated by gorm.io/gen. DO NOT EDIT.
// Code generated by gorm.io/gen. DO NOT EDIT.
package dao
import (
"context"
"database/sql"
"gorm.io/gorm"
"gorm.io/gen"
"gorm.io/plugin/dbresolver"
)
var (
Q = new(Query)
Activities *activities
ActivityCategories *activityCategories
ActivityDrawEffects *activityDrawEffects
ActivityDrawLogs *activityDrawLogs
ActivityDrawReceipts *activityDrawReceipts
ActivityIssues *activityIssues
ActivityRewardSettings *activityRewardSettings
Admin *admin
Banner *banner
Guild *guild
GuildBoxes *guildBoxes
GuildContributeLogs *guildContributeLogs
GuildMembers *guildMembers
IssueRandomCommitments *issueRandomCommitments
LogOperation *logOperation
LogRequest *logRequest
MenuActions *menuActions
Menus *menus
OrderItems *orderItems
Orders *orders
ProductCategories *productCategories
Products *products
RoleActions *roleActions
RoleMenus *roleMenus
RoleUsers *roleUsers
Roles *roles
ShippingRecords *shippingRecords
SystemCoupons *systemCoupons
SystemItemCards *systemItemCards
UserAddresses *userAddresses
UserCoupons *userCoupons
UserInventory *userInventory
UserInventoryTransfers *userInventoryTransfers
UserInvites *userInvites
UserItemCards *userItemCards
UserPoints *userPoints
UserPointsLedger *userPointsLedger
Users *users
)
func SetDefault(db *gorm.DB, opts ...gen.DOOption) {
*Q = *Use(db, opts...)
Activities = &Q.Activities
ActivityCategories = &Q.ActivityCategories
ActivityDrawEffects = &Q.ActivityDrawEffects
ActivityDrawLogs = &Q.ActivityDrawLogs
ActivityDrawReceipts = &Q.ActivityDrawReceipts
ActivityIssues = &Q.ActivityIssues
ActivityRewardSettings = &Q.ActivityRewardSettings
Admin = &Q.Admin
Banner = &Q.Banner
Guild = &Q.Guild
GuildBoxes = &Q.GuildBoxes
GuildContributeLogs = &Q.GuildContributeLogs
GuildMembers = &Q.GuildMembers
IssueRandomCommitments = &Q.IssueRandomCommitments
LogOperation = &Q.LogOperation
LogRequest = &Q.LogRequest
MenuActions = &Q.MenuActions
Menus = &Q.Menus
OrderItems = &Q.OrderItems
Orders = &Q.Orders
ProductCategories = &Q.ProductCategories
Products = &Q.Products
RoleActions = &Q.RoleActions
RoleMenus = &Q.RoleMenus
RoleUsers = &Q.RoleUsers
Roles = &Q.Roles
ShippingRecords = &Q.ShippingRecords
SystemCoupons = &Q.SystemCoupons
SystemItemCards = &Q.SystemItemCards
UserAddresses = &Q.UserAddresses
UserCoupons = &Q.UserCoupons
UserInventory = &Q.UserInventory
UserInventoryTransfers = &Q.UserInventoryTransfers
UserInvites = &Q.UserInvites
UserItemCards = &Q.UserItemCards
UserPoints = &Q.UserPoints
UserPointsLedger = &Q.UserPointsLedger
Users = &Q.Users
}
func Use(db *gorm.DB, opts ...gen.DOOption) *Query {
return &Query{
db: db,
Activities: newActivities(db, opts...),
ActivityCategories: newActivityCategories(db, opts...),
ActivityDrawEffects: newActivityDrawEffects(db, opts...),
ActivityDrawLogs: newActivityDrawLogs(db, opts...),
ActivityDrawReceipts: newActivityDrawReceipts(db, opts...),
ActivityIssues: newActivityIssues(db, opts...),
ActivityRewardSettings: newActivityRewardSettings(db, opts...),
Admin: newAdmin(db, opts...),
Banner: newBanner(db, opts...),
Guild: newGuild(db, opts...),
GuildBoxes: newGuildBoxes(db, opts...),
GuildContributeLogs: newGuildContributeLogs(db, opts...),
GuildMembers: newGuildMembers(db, opts...),
IssueRandomCommitments: newIssueRandomCommitments(db, opts...),
LogOperation: newLogOperation(db, opts...),
LogRequest: newLogRequest(db, opts...),
MenuActions: newMenuActions(db, opts...),
Menus: newMenus(db, opts...),
OrderItems: newOrderItems(db, opts...),
Orders: newOrders(db, opts...),
ProductCategories: newProductCategories(db, opts...),
Products: newProducts(db, opts...),
RoleActions: newRoleActions(db, opts...),
RoleMenus: newRoleMenus(db, opts...),
RoleUsers: newRoleUsers(db, opts...),
Roles: newRoles(db, opts...),
ShippingRecords: newShippingRecords(db, opts...),
SystemCoupons: newSystemCoupons(db, opts...),
SystemItemCards: newSystemItemCards(db, opts...),
UserAddresses: newUserAddresses(db, opts...),
UserCoupons: newUserCoupons(db, opts...),
UserInventory: newUserInventory(db, opts...),
UserInventoryTransfers: newUserInventoryTransfers(db, opts...),
UserInvites: newUserInvites(db, opts...),
UserItemCards: newUserItemCards(db, opts...),
UserPoints: newUserPoints(db, opts...),
UserPointsLedger: newUserPointsLedger(db, opts...),
Users: newUsers(db, opts...),
}
}
type Query struct {
db *gorm.DB
Activities activities
ActivityCategories activityCategories
ActivityDrawEffects activityDrawEffects
ActivityDrawLogs activityDrawLogs
ActivityDrawReceipts activityDrawReceipts
ActivityIssues activityIssues
ActivityRewardSettings activityRewardSettings
Admin admin
Banner banner
Guild guild
GuildBoxes guildBoxes
GuildContributeLogs guildContributeLogs
GuildMembers guildMembers
IssueRandomCommitments issueRandomCommitments
LogOperation logOperation
LogRequest logRequest
MenuActions menuActions
Menus menus
OrderItems orderItems
Orders orders
ProductCategories productCategories
Products products
RoleActions roleActions
RoleMenus roleMenus
RoleUsers roleUsers
Roles roles
ShippingRecords shippingRecords
SystemCoupons systemCoupons
SystemItemCards systemItemCards
UserAddresses userAddresses
UserCoupons userCoupons
UserInventory userInventory
UserInventoryTransfers userInventoryTransfers
UserInvites userInvites
UserItemCards userItemCards
UserPoints userPoints
UserPointsLedger userPointsLedger
Users users
}
func (q *Query) Available() bool { return q.db != nil }
func (q *Query) clone(db *gorm.DB) *Query {
return &Query{
db: db,
Activities: q.Activities.clone(db),
ActivityCategories: q.ActivityCategories.clone(db),
ActivityDrawEffects: q.ActivityDrawEffects.clone(db),
ActivityDrawLogs: q.ActivityDrawLogs.clone(db),
ActivityDrawReceipts: q.ActivityDrawReceipts.clone(db),
ActivityIssues: q.ActivityIssues.clone(db),
ActivityRewardSettings: q.ActivityRewardSettings.clone(db),
Admin: q.Admin.clone(db),
Banner: q.Banner.clone(db),
Guild: q.Guild.clone(db),
GuildBoxes: q.GuildBoxes.clone(db),
GuildContributeLogs: q.GuildContributeLogs.clone(db),
GuildMembers: q.GuildMembers.clone(db),
IssueRandomCommitments: q.IssueRandomCommitments.clone(db),
LogOperation: q.LogOperation.clone(db),
LogRequest: q.LogRequest.clone(db),
MenuActions: q.MenuActions.clone(db),
Menus: q.Menus.clone(db),
OrderItems: q.OrderItems.clone(db),
Orders: q.Orders.clone(db),
ProductCategories: q.ProductCategories.clone(db),
Products: q.Products.clone(db),
RoleActions: q.RoleActions.clone(db),
RoleMenus: q.RoleMenus.clone(db),
RoleUsers: q.RoleUsers.clone(db),
Roles: q.Roles.clone(db),
ShippingRecords: q.ShippingRecords.clone(db),
SystemCoupons: q.SystemCoupons.clone(db),
SystemItemCards: q.SystemItemCards.clone(db),
UserAddresses: q.UserAddresses.clone(db),
UserCoupons: q.UserCoupons.clone(db),
UserInventory: q.UserInventory.clone(db),
UserInventoryTransfers: q.UserInventoryTransfers.clone(db),
UserInvites: q.UserInvites.clone(db),
UserItemCards: q.UserItemCards.clone(db),
UserPoints: q.UserPoints.clone(db),
UserPointsLedger: q.UserPointsLedger.clone(db),
Users: q.Users.clone(db),
}
}
func (q *Query) ReadDB() *Query {
return q.ReplaceDB(q.db.Clauses(dbresolver.Read))
}
func (q *Query) WriteDB() *Query {
return q.ReplaceDB(q.db.Clauses(dbresolver.Write))
}
func (q *Query) ReplaceDB(db *gorm.DB) *Query {
return &Query{
db: db,
Activities: q.Activities.replaceDB(db),
ActivityCategories: q.ActivityCategories.replaceDB(db),
ActivityDrawEffects: q.ActivityDrawEffects.replaceDB(db),
ActivityDrawLogs: q.ActivityDrawLogs.replaceDB(db),
ActivityDrawReceipts: q.ActivityDrawReceipts.replaceDB(db),
ActivityIssues: q.ActivityIssues.replaceDB(db),
ActivityRewardSettings: q.ActivityRewardSettings.replaceDB(db),
Admin: q.Admin.replaceDB(db),
Banner: q.Banner.replaceDB(db),
Guild: q.Guild.replaceDB(db),
GuildBoxes: q.GuildBoxes.replaceDB(db),
GuildContributeLogs: q.GuildContributeLogs.replaceDB(db),
GuildMembers: q.GuildMembers.replaceDB(db),
IssueRandomCommitments: q.IssueRandomCommitments.replaceDB(db),
LogOperation: q.LogOperation.replaceDB(db),
LogRequest: q.LogRequest.replaceDB(db),
MenuActions: q.MenuActions.replaceDB(db),
Menus: q.Menus.replaceDB(db),
OrderItems: q.OrderItems.replaceDB(db),
Orders: q.Orders.replaceDB(db),
ProductCategories: q.ProductCategories.replaceDB(db),
Products: q.Products.replaceDB(db),
RoleActions: q.RoleActions.replaceDB(db),
RoleMenus: q.RoleMenus.replaceDB(db),
RoleUsers: q.RoleUsers.replaceDB(db),
Roles: q.Roles.replaceDB(db),
ShippingRecords: q.ShippingRecords.replaceDB(db),
SystemCoupons: q.SystemCoupons.replaceDB(db),
SystemItemCards: q.SystemItemCards.replaceDB(db),
UserAddresses: q.UserAddresses.replaceDB(db),
UserCoupons: q.UserCoupons.replaceDB(db),
UserInventory: q.UserInventory.replaceDB(db),
UserInventoryTransfers: q.UserInventoryTransfers.replaceDB(db),
UserInvites: q.UserInvites.replaceDB(db),
UserItemCards: q.UserItemCards.replaceDB(db),
UserPoints: q.UserPoints.replaceDB(db),
UserPointsLedger: q.UserPointsLedger.replaceDB(db),
Users: q.Users.replaceDB(db),
}
}
type queryCtx struct {
Activities *activitiesDo
ActivityCategories *activityCategoriesDo
ActivityDrawEffects *activityDrawEffectsDo
ActivityDrawLogs *activityDrawLogsDo
ActivityDrawReceipts *activityDrawReceiptsDo
ActivityIssues *activityIssuesDo
ActivityRewardSettings *activityRewardSettingsDo
Admin *adminDo
Banner *bannerDo
Guild *guildDo
GuildBoxes *guildBoxesDo
GuildContributeLogs *guildContributeLogsDo
GuildMembers *guildMembersDo
IssueRandomCommitments *issueRandomCommitmentsDo
LogOperation *logOperationDo
LogRequest *logRequestDo
MenuActions *menuActionsDo
Menus *menusDo
OrderItems *orderItemsDo
Orders *ordersDo
ProductCategories *productCategoriesDo
Products *productsDo
RoleActions *roleActionsDo
RoleMenus *roleMenusDo
RoleUsers *roleUsersDo
Roles *rolesDo
ShippingRecords *shippingRecordsDo
SystemCoupons *systemCouponsDo
SystemItemCards *systemItemCardsDo
UserAddresses *userAddressesDo
UserCoupons *userCouponsDo
UserInventory *userInventoryDo
UserInventoryTransfers *userInventoryTransfersDo
UserInvites *userInvitesDo
UserItemCards *userItemCardsDo
UserPoints *userPointsDo
UserPointsLedger *userPointsLedgerDo
Users *usersDo
}
func (q *Query) WithContext(ctx context.Context) *queryCtx {
return &queryCtx{
Activities: q.Activities.WithContext(ctx),
ActivityCategories: q.ActivityCategories.WithContext(ctx),
ActivityDrawEffects: q.ActivityDrawEffects.WithContext(ctx),
ActivityDrawLogs: q.ActivityDrawLogs.WithContext(ctx),
ActivityDrawReceipts: q.ActivityDrawReceipts.WithContext(ctx),
ActivityIssues: q.ActivityIssues.WithContext(ctx),
ActivityRewardSettings: q.ActivityRewardSettings.WithContext(ctx),
Admin: q.Admin.WithContext(ctx),
Banner: q.Banner.WithContext(ctx),
Guild: q.Guild.WithContext(ctx),
GuildBoxes: q.GuildBoxes.WithContext(ctx),
GuildContributeLogs: q.GuildContributeLogs.WithContext(ctx),
GuildMembers: q.GuildMembers.WithContext(ctx),
IssueRandomCommitments: q.IssueRandomCommitments.WithContext(ctx),
LogOperation: q.LogOperation.WithContext(ctx),
LogRequest: q.LogRequest.WithContext(ctx),
MenuActions: q.MenuActions.WithContext(ctx),
Menus: q.Menus.WithContext(ctx),
OrderItems: q.OrderItems.WithContext(ctx),
Orders: q.Orders.WithContext(ctx),
ProductCategories: q.ProductCategories.WithContext(ctx),
Products: q.Products.WithContext(ctx),
RoleActions: q.RoleActions.WithContext(ctx),
RoleMenus: q.RoleMenus.WithContext(ctx),
RoleUsers: q.RoleUsers.WithContext(ctx),
Roles: q.Roles.WithContext(ctx),
ShippingRecords: q.ShippingRecords.WithContext(ctx),
SystemCoupons: q.SystemCoupons.WithContext(ctx),
SystemItemCards: q.SystemItemCards.WithContext(ctx),
UserAddresses: q.UserAddresses.WithContext(ctx),
UserCoupons: q.UserCoupons.WithContext(ctx),
UserInventory: q.UserInventory.WithContext(ctx),
UserInventoryTransfers: q.UserInventoryTransfers.WithContext(ctx),
UserInvites: q.UserInvites.WithContext(ctx),
UserItemCards: q.UserItemCards.WithContext(ctx),
UserPoints: q.UserPoints.WithContext(ctx),
UserPointsLedger: q.UserPointsLedger.WithContext(ctx),
Users: q.Users.WithContext(ctx),
}
}
func (q *Query) Transaction(fc func(tx *Query) error, opts ...*sql.TxOptions) error {
return q.db.Transaction(func(tx *gorm.DB) error { return fc(q.clone(tx)) }, opts...)
}
func (q *Query) Begin(opts ...*sql.TxOptions) *QueryTx {
tx := q.db.Begin(opts...)
return &QueryTx{Query: q.clone(tx), Error: tx.Error}
}
type QueryTx struct {
*Query
Error error
}
func (q *QueryTx) Commit() error {
return q.db.Commit().Error
}
func (q *QueryTx) Rollback() error {
return q.db.Rollback().Error
}
func (q *QueryTx) SavePoint(name string) error {
return q.db.SavePoint(name).Error
}
func (q *QueryTx) RollbackTo(name string) error {
return q.db.RollbackTo(name).Error
}