bindbox-game/configs/constants.go
2025-10-16 13:28:24 +08:00

56 lines
1.3 KiB
Go

package configs
import (
"log"
"os"
"path/filepath"
"strings"
)
const (
// ProjectName 项目名称
ProjectName = "mini-chat"
// ProjectPort 项目端口
ProjectPort = ":9991"
// ProjectAccessLogFile 项目访问日志存放文件
ProjectAccessLogFile = "./logs/" + ProjectName + "-access.log"
// ZhCN 简体中文 - 中国
ZhCN = "zh-cn"
// EnUS 英文 - 美国
EnUS = "en-us"
// CustomerProjectNameZh 客户项目中文名称
CustomerProjectNameZh = "微聊"
// CustomerProjectNameEn 客户项目英文名称
CustomerProjectNameEn = "Mini Chat"
// CustomerProjectVersion 客户项目版本
CustomerProjectVersion = "Release-2025101601"
)
// GetResourcesFilePath 获取资源文件路径
func GetResourcesFilePath() string {
return filepath.Join(getProjectPath(), "resources")
}
// getProjectPath 获取项目路径
func getProjectPath() string {
executablePath, err := os.Executable()
if err != nil {
log.Println("Error getting executable path:", err)
return ""
}
// 检查路径是否含有临时目录特征,这里仅为示例,实际情况可能需要更复杂的判断
if strings.Contains(executablePath, "/tmp/") || strings.Contains(executablePath, "var/folders/") {
return ""
} else {
return filepath.Dir(executablePath)
}
}