refactor: 重构抽奖逻辑以支持可验证凭据 feat(redis): 集成Redis客户端并添加配置支持 fix: 修复订单取消时的优惠券和库存处理逻辑 docs: 添加对对碰游戏前端对接指南和示例JSON test: 添加对对碰游戏模拟测试和验证逻辑
90 lines
2.6 KiB
Go
90 lines
2.6 KiB
Go
package strategy
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import (
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"bindbox-game/internal/repository/mysql/dao"
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"context"
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"crypto/hmac"
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"crypto/sha256"
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"encoding/binary"
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"errors"
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"fmt"
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)
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type ichibanStrategy struct {
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read *dao.Query
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write *dao.Query
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}
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func NewIchiban(read *dao.Query, write *dao.Query) *ichibanStrategy {
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return &ichibanStrategy{read: read, write: write}
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}
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func (s *ichibanStrategy) SelectItemBySlot(ctx context.Context, activityID int64, issueID int64, slotIndex int64) (int64, map[string]any, error) {
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act, err := s.read.Activities.WithContext(ctx).Where(s.read.Activities.ID.Eq(activityID)).First()
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if err != nil || act == nil || len(act.CommitmentSeedMaster) == 0 {
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return 0, nil, errors.New("commitment not found")
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}
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rewards, err := s.read.ActivityRewardSettings.WithContext(ctx).ReadDB().Where(s.read.ActivityRewardSettings.IssueID.Eq(issueID)).Order(
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s.read.ActivityRewardSettings.Level.Desc(),
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s.read.ActivityRewardSettings.Sort.Asc(),
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s.read.ActivityRewardSettings.ID.Asc(),
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).Find()
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if err != nil || len(rewards) == 0 {
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return 0, nil, errors.New("no rewards")
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}
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var totalSlots int64
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for _, r := range rewards {
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if r.OriginalQty > 0 {
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totalSlots += r.OriginalQty
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}
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}
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if totalSlots <= 0 {
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return 0, nil, errors.New("no slots")
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}
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if slotIndex < 0 || slotIndex >= totalSlots {
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return 0, nil, errors.New("slot out of range")
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}
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// build list
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slots := make([]int64, 0, totalSlots)
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for _, r := range rewards {
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for i := int64(0); i < r.OriginalQty; i++ {
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slots = append(slots, r.ID)
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}
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}
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// deterministic shuffle by server seed
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mac := hmac.New(sha256.New, act.CommitmentSeedMaster)
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for i := int(totalSlots - 1); i > 0; i-- {
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mac.Reset()
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mac.Write([]byte(fmt.Sprintf("shuffle:%d|issue:%d", i, issueID)))
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sum := mac.Sum(nil)
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rnd := int(binary.BigEndian.Uint64(sum[:8]) % uint64(i+1))
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slots[i], slots[rnd] = slots[rnd], slots[i]
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}
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picked := slots[slotIndex]
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// Calculate seed hash for proof
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sha := sha256.Sum256(act.CommitmentSeedMaster)
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seedHash := fmt.Sprintf("%x", sha)
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proof := map[string]any{
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"total_slots": totalSlots,
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"slot_index": slotIndex,
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"seed_hash": seedHash,
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}
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return picked, proof, nil
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}
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func (s *ichibanStrategy) GrantReward(ctx context.Context, userID int64, rewardID int64) error {
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result, err := s.write.ActivityRewardSettings.WithContext(ctx).Where(
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s.write.ActivityRewardSettings.ID.Eq(rewardID),
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s.write.ActivityRewardSettings.Quantity.Gt(0),
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).UpdateSimple(s.write.ActivityRewardSettings.Quantity.Add(-1))
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if err != nil {
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return err
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}
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if result.RowsAffected == 0 {
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return errors.New("sold out or reward not found")
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}
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return nil
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}
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