138 lines
4.0 KiB
Go
138 lines
4.0 KiB
Go
package app
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import (
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"encoding/json"
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"net/http"
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"sort"
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"strconv"
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"bindbox-game/internal/code"
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"bindbox-game/internal/pkg/core"
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"bindbox-game/internal/pkg/validation"
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)
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type rewardItem struct {
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ID int64 `json:"id"`
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ProductID int64 `json:"product_id"`
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Name string `json:"name"`
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Weight int32 `json:"weight"`
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Quantity int64 `json:"quantity"`
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OriginalQty int64 `json:"original_qty"`
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Level int32 `json:"level"`
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PrizeLevel int32 `json:"prize_level"` // 兼容部分前端逻辑
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Sort int32 `json:"sort"`
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IsBoss int32 `json:"is_boss"`
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ProductImage string `json:"product_image"`
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MinScore int64 `json:"min_score"`
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}
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type listRewardsResponse struct {
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List []rewardItem `json:"list"`
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PlayType string `json:"play_type"` // 活动类型
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}
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// ListIssueRewards 奖励配置列表
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// @Summary 奖励配置列表
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// @Description 获取指定期的奖励配置列表
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// @Tags APP端.活动
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// @Accept json
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// @Produce json
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// @Param activity_id path integer true "活动ID"
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// @Param issue_id path integer true "期ID"
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// @Success 200 {object} listRewardsResponse
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// @Failure 400 {object} code.Failure
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// @Router /api/app/activities/{activity_id}/issues/{issue_id}/rewards [get]
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func (h *handler) ListIssueRewards() core.HandlerFunc {
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return func(ctx core.Context) {
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issueIDStr := ctx.Param("issue_id")
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if issueIDStr == "" {
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ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ParamBindError, "未传递期ID"))
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return
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}
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if _, err := strconv.ParseInt(issueIDStr, 10, 64); err != nil {
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ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ParamBindError, validation.Error(err)))
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return
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}
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issueID, _ := strconv.ParseInt(issueIDStr, 10, 64)
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items, err := h.activity.ListIssueRewards(ctx.RequestContext(), issueID)
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if err != nil {
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ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ListIssueRewardsError, err.Error()))
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return
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}
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// 获取活动信息以判断 PlayType,决定排序方式
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activityIDStr := ctx.Param("activity_id")
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aid, _ := strconv.ParseInt(activityIDStr, 10, 64)
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act, _ := h.activity.GetActivity(ctx.RequestContext(), aid)
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// 排序逻辑差异化
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if act != nil && (act.PlayType == "matching" || act.PlayType == "matching_game") {
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// 对对碰:按 MinScore 降序,其次按 Sort 升序
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sort.Slice(items, func(i, j int) bool {
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if items[i].MinScore != items[j].MinScore {
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return items[i].MinScore > items[j].MinScore
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}
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return items[i].Sort < items[j].Sort
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})
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} else {
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// 通用逻辑:已经在 Service 层处理过初步排序 (IsBoss DESC, Level ASC, Sort ASC)
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// 这里如果需要显式再次确认也可以,但目前保持现状
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}
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pidSet := make(map[int64]struct{})
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for _, v := range items {
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if v.ProductID > 0 {
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pidSet[v.ProductID] = struct{}{}
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}
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}
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imageMap := make(map[int64]string)
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nameMap := make(map[int64]string)
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if len(pidSet) > 0 {
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ids := make([]int64, 0, len(pidSet))
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for id := range pidSet {
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ids = append(ids, id)
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}
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pros, err := h.readDB.Products.WithContext(ctx.RequestContext()).ReadDB().Where(h.readDB.Products.ID.In(ids...)).Find()
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if err == nil {
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for _, p := range pros {
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first := ""
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if p.ImagesJSON != "" {
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var arr []string
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_ = json.Unmarshal([]byte(p.ImagesJSON), &arr)
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if len(arr) > 0 {
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first = arr[0]
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}
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}
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imageMap[p.ID] = first
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nameMap[p.ID] = p.Name
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}
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}
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}
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res := new(listRewardsResponse)
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if act != nil {
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res.PlayType = act.PlayType
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}
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res.List = make([]rewardItem, len(items))
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for i, v := range items {
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// 直接使用商品名称
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nameVal := nameMap[v.ProductID]
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res.List[i] = rewardItem{
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ID: v.ID,
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ProductID: v.ProductID,
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Name: nameVal,
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Weight: v.Weight,
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Quantity: v.Quantity,
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OriginalQty: v.OriginalQty,
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Level: v.Level,
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PrizeLevel: v.Level,
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Sort: v.Sort,
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IsBoss: v.IsBoss,
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ProductImage: imageMap[v.ProductID],
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MinScore: v.MinScore,
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}
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}
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ctx.Payload(res)
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}
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}
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