feat: 添加扫雷游戏功能并更新相关页面
- 新增扫雷游戏页面和组件 - 更新首页游戏入口为扫雷挑战 - 添加测试登录按钮用于开发环境 - 修改请求基础URL为本地开发环境 - 在订单详情页添加抽奖凭证展示
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components/MatchingGame.vue
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248
components/MatchingGame.vue
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@ -0,0 +1,248 @@
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<template>
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<view class="matching-game-overlay" v-if="visible" @touchmove.stop.prevent>
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<view class="game-mask"></view>
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<view class="game-container">
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<view class="game-header">
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<text class="game-title">翻牌配对</text>
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<view class="game-stats">
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<text>已配对: {{ pairsFound }}</text>
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<text>剩余: {{ cards.length / 2 - pairsFound }}</text>
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</view>
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</view>
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<view class="game-grid" :style="{ gridTemplateColumns: `repeat(${gridCols}, 1fr)` }">
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<view
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v-for="(card, index) in gameCards"
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:key="index"
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class="game-card"
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:class="{ flipped: card.flipped || card.matched, matched: card.matched }"
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@tap="onCardTap(index)"
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>
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<view class="card-inner">
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<view class="card-front">
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<view class="pattern"></view>
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</view>
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<view class="card-back">
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<image :src="card.image" mode="aspectFit" class="card-img" />
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</view>
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</view>
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</view>
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</view>
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<button class="submit-btn" @tap="forceSubmit" v-if="gameOver">领 取 奖 励</button>
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</view>
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</view>
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</template>
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<script setup>
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import { ref, computed, watch, onMounted } from 'vue'
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const props = defineProps({
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visible: { type: Boolean, default: false },
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cards: { type: Array, default: () => [] }, // Array of { id, image, type... }
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gameId: { type: String, default: '' }
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})
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const emit = defineEmits(['finish', 'close'])
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const gameCards = ref([])
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const pairsFound = ref(0)
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const selectedIndices = ref([])
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const isProcessing = ref(false)
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const gameOver = ref(false)
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const gridCols = computed(() => {
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const len = props.cards.length
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if (len <= 9) return 3
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if (len <= 16) return 4
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return 4
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})
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watch(() => props.visible, (val) => {
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if (val) initGame()
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})
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function initGame() {
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// Initialize game cards with state
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// Assuming props.cards is already the shuffled list of cards for the board
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let list = JSON.parse(JSON.stringify(props.cards))
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// If we only got types, we might need to duplicate them?
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// User says "initializes the game session with shuffled cards".
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// I assume the server sends the exact layout.
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gameCards.value = list.map(c => ({
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...c,
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flipped: false,
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matched: false
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}))
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pairsFound.value = 0
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selectedIndices.value = []
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isProcessing.value = false
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gameOver.value = false
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// Flash all cards briefly?
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setTimeout(() => {
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gameCards.value.forEach(c => c.flipped = true)
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setTimeout(() => {
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gameCards.value.forEach(c => c.flipped = false)
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}, 2000)
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}, 500)
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}
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function onCardTap(index) {
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if (isProcessing.value) return
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const card = gameCards.value[index]
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if (card.flipped || card.matched) return
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// Flip card
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card.flipped = true
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selectedIndices.value.push(index)
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if (selectedIndices.value.length === 2) {
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checkMatch()
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}
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}
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function checkMatch() {
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isProcessing.value = true
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const [idx1, idx2] = selectedIndices.value
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const card1 = gameCards.value[idx1]
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const card2 = gameCards.value[idx2]
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// Assuming 'title' or 'id' connects them.
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// Better use an explicit 'type' or compare 'title/image'.
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// Using image as the matcher for now if no type.
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const isMatch = (card1.type && card1.type === card2.type) || (card1.image === card2.image)
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if (isMatch) {
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setTimeout(() => {
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card1.matched = true
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card2.matched = true
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pairsFound.value++
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selectedIndices.value = []
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isProcessing.value = false
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checkGameOver()
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}, 500)
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} else {
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setTimeout(() => {
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card1.flipped = false
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card2.flipped = false
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selectedIndices.value = []
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isProcessing.value = false
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}, 1000)
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}
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}
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function checkGameOver() {
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// Check if all pairs found
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// Note: If odd number of cards (9), 1 will remain.
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const totalPairsPossible = Math.floor(props.cards.length / 2)
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if (pairsFound.value >= totalPairsPossible) {
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gameOver.value = true
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}
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}
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function forceSubmit() {
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emit('finish', {
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gameId: props.gameId,
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totalPairs: pairsFound.value
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})
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}
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</script>
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<style lang="scss" scoped>
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.matching-game-overlay {
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position: fixed; top: 0; left: 0; right: 0; bottom: 0;
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z-index: 10000;
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display: flex; align-items: center; justify-content: center;
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}
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.game-mask {
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position: absolute; top: 0; left: 0; width: 100%; height: 100%;
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background: rgba(0,0,0,0.85);
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backdrop-filter: blur(10px);
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}
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.game-container {
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position: relative; z-index: 10;
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width: 680rpx;
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background: #fff;
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border-radius: 32rpx;
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padding: 40rpx;
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box-shadow: 0 20rpx 60rpx rgba(0,0,0,0.3);
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animation: popIn 0.4s cubic-bezier(0.175, 0.885, 0.32, 1.275);
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}
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.game-header {
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display: flex; justify-content: space-between; align-items: center;
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margin-bottom: 40rpx;
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}
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.game-title {
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font-size: 40rpx; font-weight: 800; color: #333;
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}
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.game-stats {
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font-size: 28rpx; color: #666; font-weight: 600;
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}
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.game-grid {
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display: grid; gap: 20rpx;
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margin-bottom: 40rpx;
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}
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.game-card {
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aspect-ratio: 1;
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perspective: 1000rpx;
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}
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.card-inner {
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position: relative; width: 100%; height: 100%;
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transform-style: preserve-3d;
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transition: transform 0.5s;
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}
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.game-card.flipped .card-inner {
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transform: rotateY(180deg);
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}
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.game-card.matched .card-inner {
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transform: rotateY(180deg);
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}
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.game-card.matched {
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animation: pulse 1s infinite;
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}
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.card-front, .card-back {
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position: absolute; top: 0; left: 0; width: 100%; height: 100%;
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backface-visibility: hidden;
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border-radius: 16rpx;
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box-shadow: 0 4rpx 10rpx rgba(0,0,0,0.1);
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}
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.card-front {
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background: linear-gradient(135deg, #ff9a9e 0%, #fecfef 99%, #fecfef 100%);
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display: flex; align-items: center; justify-content: center;
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}
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.pattern {
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width: 60%; height: 60%;
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background: rgba(255,255,255,0.3);
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border-radius: 50%;
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}
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.card-back {
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background: #fff;
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transform: rotateY(180deg);
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display: flex; align-items: center; justify-content: center;
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padding: 10rpx;
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}
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.card-img {
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width: 80%; height: 80%;
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}
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.submit-btn {
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background: linear-gradient(90deg, #ff758c 0%, #ff7eb3 100%);
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color: #fff;
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font-weight: 800;
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border-radius: 50rpx;
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margin-top: 20rpx;
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box-shadow: 0 10rpx 20rpx rgba(255, 117, 140, 0.4);
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}
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@keyframes popIn {
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from { transform: scale(0.8); opacity: 0; }
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to { transform: scale(1); opacity: 1; }
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}
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@keyframes pulse {
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0% { transform: scale(1); }
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50% { transform: scale(1.05); }
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100% { transform: scale(1); }
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}
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</style>
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@ -114,6 +114,14 @@
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"navigationBarTitleText": "爬塔"
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}
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},
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{
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"path": "pages/game/webview",
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"style": {
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"navigationBarTitleText": "游戏挑战",
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"navigationBarBackgroundColor": "#000000",
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"navigationBarTextStyle": "white"
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}
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},
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{
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"path": "pages/register/register",
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"style": {
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@ -9,8 +9,8 @@
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<!-- 顶部信息 -->
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<view class="header-section">
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<view class="title-box">
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<text class="main-title">{{ detail.name || detail.title || '爬塔挑战' }}</text>
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<text class="sub-title">层层突围 赢取大奖</text>
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<text class="main-title">扫雷挑战</text>
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<text class="sub-title">福利放送 智勇通关</text>
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</view>
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<view class="rule-btn" @tap="showRules">规则</view>
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</view>
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@ -20,225 +20,101 @@
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<view class="tower-level current">
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<view class="level-info">
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<text class="level-num">当前挑战</text>
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<text class="level-name">{{ currentIssueTitle || '第1层' }}</text>
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<text class="level-name">扫雷福利局</text>
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</view>
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<view class="level-status">进行中</view>
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</view>
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<!-- 奖池预览 -->
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<view class="rewards-preview" v-if="currentIssueRewards.length">
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<scroll-view scroll-x class="rewards-scroll">
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<view class="reward-item" v-for="(r, idx) in currentIssueRewards" :key="idx">
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<image class="reward-img" :src="r.image" mode="aspectFill" />
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<view class="reward-name">{{ r.title }}</view>
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<view class="reward-prob" v-if="r.percent">概率 {{ r.percent }}%</view>
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</view>
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</scroll-view>
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<!-- 剩余次数展示 -->
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<view class="ticket-info">
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<text class="ticket-label">剩余挑战次数</text>
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<text class="ticket-count">{{ remainingTimes }}</text>
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</view>
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</view>
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<!-- 操作区 -->
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<view class="action-area">
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<view class="price-display">
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<text class="currency">¥</text>
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<text class="amount">{{ (Number(detail.price_draw || 0) / 100).toFixed(2) }}</text>
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<text class="unit">/次</text>
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</view>
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<button class="challenge-btn" :loading="drawLoading" @tap="onStartChallenge">
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立即挑战
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<button class="challenge-btn" :disabled="!canPlay" :class="{ disabled: !canPlay }" @tap="onStartChallenge">
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{{ canPlay ? '开始挑战' : '去获取资格' }}
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</button>
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</view>
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</view>
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<!-- 结果弹窗 -->
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<view v-if="showFlip" class="flip-overlay" @touchmove.stop.prevent>
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<view class="flip-mask" @tap="closeFlip"></view>
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<view class="flip-content">
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<FlipGrid ref="flipRef" :rewards="winItems" :controls="false" />
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<button class="close-btn" @tap="closeFlip">收下奖励</button>
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</view>
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</view>
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<PaymentPopup
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v-model:visible="paymentVisible"
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:amount="paymentAmount"
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:coupons="coupons"
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:propCards="propCards"
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@confirm="onPaymentConfirm"
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/>
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</view>
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</template>
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<script setup>
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import { ref, computed, onMounted } from 'vue'
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import { onLoad } from '@dcloudio/uni-app'
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import FlipGrid from '../../../components/FlipGrid.vue'
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import PaymentPopup from '../../../components/PaymentPopup.vue'
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import { getActivityDetail, getActivityIssues, getActivityIssueRewards, joinLottery, createWechatOrder, getLotteryResult, getItemCards, getUserCoupons } from '../../../api/appUser'
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import { onLoad, onShow } from '@dcloudio/uni-app'
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import { getActivityDetail } from '../../../api/appUser'
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const activityId = ref('')
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const detail = ref({})
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const issues = ref([])
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const currentIssueId = ref('')
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const rewardsMap = ref({})
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const drawLoading = ref(false)
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const showFlip = ref(false)
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const winItems = ref([])
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const flipRef = ref(null)
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const remainingTimes = ref(0) // 模拟剩余次数
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const ticketId = ref('') // 模拟入场券ID
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// Payment
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const paymentVisible = ref(false)
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const paymentAmount = ref('0.00')
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const coupons = ref([])
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const propCards = ref([])
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const selectedCoupon = ref(null)
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const selectedCard = ref(null)
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const pendingCount = ref(1)
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const currentIssueTitle = computed(() => {
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const i = issues.value.find(x => x.id === currentIssueId.value)
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return i ? (i.title || `第${i.no}期`) : ''
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})
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const currentIssueRewards = computed(() => {
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return (currentIssueId.value && rewardsMap.value[currentIssueId.value]) || []
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})
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const priceVal = computed(() => Number(detail.value.price_draw || 0) / 100)
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const canPlay = computed(() => remainingTimes.value > 0)
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async function loadData(id) {
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try {
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const d = await getActivityDetail(id)
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detail.value = d || {}
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const is = await getActivityIssues(id)
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issues.value = normalizeIssues(is)
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if (issues.value.length) {
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const first = issues.value[0]
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currentIssueId.value = first.id
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loadRewards(id, first.id)
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}
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} catch (e) {
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console.error(e)
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}
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}
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async function loadRewards(aid, iid) {
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try {
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const res = await getActivityIssueRewards(aid, iid)
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rewardsMap.value[iid] = normalizeRewards(res)
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} catch (e) {}
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// 模拟检查用户是否有资格
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async function checkEligibility() {
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// TODO: Replace with actual API call to check bonus/ticket status
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// e.g. const res = await getMinesweeperEligibility()
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// 模拟数据:假设用户有1次机会
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setTimeout(() => {
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remainingTimes.value = 1
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ticketId.value = 'mock-ticket-123456'
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}, 500)
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}
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function onStartChallenge() {
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if (!canPlay.value) {
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uni.showToast({ title: '去玩其他游戏赢取资格吧!', icon: 'none' })
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// TODO: Navigate to other games or shop
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return
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}
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const token = uni.getStorageSync('token')
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const phoneBound = !!uni.getStorageSync('phone_bound')
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if (!token || !phoneBound) {
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if (!token) {
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uni.showToast({ title: '请先登录', icon: 'none' })
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// In real app, redirect to login
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return
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}
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if (!currentIssueId.value) {
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uni.showToast({ title: '暂无挑战场次', icon: 'none' })
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return
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}
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paymentAmount.value = priceVal.value.toFixed(2)
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pendingCount.value = 1
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paymentVisible.value = true
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// Fetch coupons/cards in background
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fetchPropCards()
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fetchCoupons()
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// Navigate to WebView Game
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// TODO: Replace with real game URL
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const gameUrl = 'http://localhost:5174/'
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uni.navigateTo({
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url: `/pages/game/webview?url=${encodeURIComponent(gameUrl)}&ticket=${ticketId.value}`
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})
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}
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async function onPaymentConfirm(data) {
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selectedCoupon.value = data?.coupon || null
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selectedCard.value = data?.card || null
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paymentVisible.value = false
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await doDraw()
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}
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async function doDraw() {
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drawLoading.value = true
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try {
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const openid = uni.getStorageSync('openid')
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const joinRes = await joinLottery({
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activity_id: Number(activityId.value),
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issue_id: Number(currentIssueId.value),
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channel: 'miniapp',
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count: 1,
|
||||
coupon_id: selectedCoupon.value?.id ? Number(selectedCoupon.value.id) : 0
|
||||
})
|
||||
|
||||
if (!joinRes) throw new Error('下单失败')
|
||||
const orderNo = joinRes.order_no || joinRes.data?.order_no || joinRes.result?.order_no
|
||||
|
||||
// Simulate Wechat Pay flow (simplified)
|
||||
const payRes = await createWechatOrder({ openid, order_no: orderNo })
|
||||
await new Promise((resolve, reject) => {
|
||||
uni.requestPayment({
|
||||
provider: 'wxpay',
|
||||
...payRes,
|
||||
success: resolve,
|
||||
fail: reject
|
||||
})
|
||||
})
|
||||
|
||||
// Get Result
|
||||
const res = await getLotteryResult(orderNo)
|
||||
const raw = res.list || res.items || res.data || res.result || (Array.isArray(res) ? res : [res])
|
||||
winItems.value = raw.map(i => ({
|
||||
title: i.title || i.name || '未知奖励',
|
||||
image: i.image || i.img || ''
|
||||
}))
|
||||
|
||||
showFlip.value = true
|
||||
setTimeout(() => {
|
||||
if(flipRef.value && flipRef.value.revealResults) flipRef.value.revealResults(winItems.value)
|
||||
}, 100)
|
||||
|
||||
} catch (e) {
|
||||
uni.showToast({ title: e.message || '挑战失败', icon: 'none' })
|
||||
} finally {
|
||||
drawLoading.value = false
|
||||
}
|
||||
}
|
||||
|
||||
function normalizeIssues(list) {
|
||||
if (!Array.isArray(list)) return []
|
||||
return list.map(i => ({
|
||||
id: i.id,
|
||||
title: i.title || i.name,
|
||||
no: i.no,
|
||||
}))
|
||||
}
|
||||
|
||||
function normalizeRewards(list) {
|
||||
if (!Array.isArray(list)) return []
|
||||
return list.map(i => ({
|
||||
title: i.name || i.title,
|
||||
image: i.image || i.img || i.pic,
|
||||
percent: i.percent || 0
|
||||
}))
|
||||
}
|
||||
|
||||
async function fetchPropCards() { /* implementation same as other pages */ }
|
||||
async function fetchCoupons() { /* implementation same as other pages */ }
|
||||
|
||||
function showRules() {
|
||||
uni.showModal({ title: '规则', content: detail.value.rules || '暂无规则', showCancel: false })
|
||||
uni.showModal({
|
||||
title: '规则',
|
||||
content: '1. 参与平台其他游戏有机会获得扫雷挑战资格。\n2. 挑战成功可获得丰厚奖励。\n3. 扫雷过程中请保持网络通畅。',
|
||||
showCancel: false
|
||||
})
|
||||
}
|
||||
|
||||
function closeFlip() { showFlip.value = false }
|
||||
|
||||
onLoad((opts) => {
|
||||
if (opts.id) {
|
||||
activityId.value = opts.id
|
||||
loadData(opts.id)
|
||||
}
|
||||
})
|
||||
|
||||
onShow(() => {
|
||||
checkEligibility()
|
||||
})
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
@ -429,50 +305,25 @@ $local-gold: #FFD700; // 特殊金色,比全局更亮
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
.rewards-preview {
|
||||
width: 100%;
|
||||
margin-top: 40rpx;
|
||||
}
|
||||
.rewards-scroll {
|
||||
white-space: nowrap;
|
||||
width: 100%;
|
||||
}
|
||||
.reward-item {
|
||||
display: inline-flex;
|
||||
.ticket-info {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
width: 160rpx;
|
||||
margin-right: 24rpx;
|
||||
margin-top: 40rpx;
|
||||
animation: fadeInUp 0.5s ease-out backwards;
|
||||
|
||||
@for $i from 1 through 5 {
|
||||
&:nth-child(#{$i}) {
|
||||
animation-delay: #{$i * 0.1}s;
|
||||
}
|
||||
}
|
||||
animation-delay: 0.2s;
|
||||
}
|
||||
.reward-img {
|
||||
width: 120rpx; height: 120rpx;
|
||||
border-radius: 24rpx;
|
||||
background: rgba(255,255,255,0.05);
|
||||
margin-bottom: 16rpx;
|
||||
border: 1px solid $border-dark;
|
||||
box-shadow: 0 4rpx 12rpx rgba(0,0,0,0.2);
|
||||
.ticket-label {
|
||||
font-size: 28rpx;
|
||||
color: $text-dark-sub;
|
||||
margin-bottom: 10rpx;
|
||||
}
|
||||
.reward-name {
|
||||
font-size: 22rpx;
|
||||
color: $text-dark-sub;
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
overflow: hidden;
|
||||
white-space: nowrap;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
.reward-prob {
|
||||
font-size: 20rpx;
|
||||
color: $local-gold;
|
||||
font-weight: 600;
|
||||
margin-top: 4rpx;
|
||||
.ticket-count {
|
||||
font-size: 80rpx;
|
||||
font-weight: 900;
|
||||
color: $local-gold;
|
||||
font-family: 'DIN Alternate', sans-serif;
|
||||
text-shadow: 0 0 20rpx rgba($local-gold, 0.4);
|
||||
}
|
||||
|
||||
.action-area {
|
||||
@ -482,24 +333,13 @@ $local-gold: #FFD700; // 特殊金色,比全局更亮
|
||||
border-radius: 100rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
justify-content: center;
|
||||
border: 1px solid $border-dark;
|
||||
box-shadow: 0 20rpx 60rpx rgba(0,0,0,0.5);
|
||||
margin-bottom: calc(env(safe-area-inset-bottom) + 20rpx);
|
||||
animation: slideUp 0.6s ease-out backwards;
|
||||
animation-delay: 0.3s;
|
||||
}
|
||||
.price-display {
|
||||
display: flex;
|
||||
align-items: baseline;
|
||||
color: $local-gold;
|
||||
font-weight: 700;
|
||||
margin-left: 20rpx;
|
||||
text-shadow: 0 0 20rpx rgba(255, 215, 0, 0.2);
|
||||
}
|
||||
.currency { font-size: 28rpx; }
|
||||
.amount { font-size: 48rpx; margin: 0 4rpx; font-family: 'DIN Alternate', sans-serif; }
|
||||
.unit { font-size: 24rpx; opacity: 0.8; font-weight: normal; }
|
||||
|
||||
.challenge-btn {
|
||||
background: $gradient-brand;
|
||||
@ -515,6 +355,7 @@ $local-gold: #FFD700; // 特殊金色,比全局更亮
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
transition: all 0.2s;
|
||||
width: 100%;
|
||||
|
||||
&::after {
|
||||
content: '';
|
||||
@ -528,41 +369,12 @@ $local-gold: #FFD700; // 特殊金色,比全局更亮
|
||||
transform: scale(0.96);
|
||||
box-shadow: 0 4rpx 12rpx rgba(255, 107, 0, 0.2);
|
||||
}
|
||||
}
|
||||
|
||||
.flip-overlay {
|
||||
position: fixed; top: 0; left: 0; right: 0; bottom: 0; z-index: 999;
|
||||
}
|
||||
.flip-mask {
|
||||
position: absolute; top: 0; bottom: 0; width: 100%; background: rgba(0,0,0,0.85);
|
||||
backdrop-filter: blur(10rpx);
|
||||
animation: fadeIn 0.3s ease-out;
|
||||
}
|
||||
.flip-content {
|
||||
position: relative;
|
||||
z-index: 2;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
padding: 40rpx;
|
||||
justify-content: center;
|
||||
animation: zoomIn 0.4s cubic-bezier(0.175, 0.885, 0.32, 1.275);
|
||||
}
|
||||
.close-btn {
|
||||
margin-top: 60rpx;
|
||||
background: #fff;
|
||||
color: #333;
|
||||
border-radius: 100rpx;
|
||||
font-weight: 700;
|
||||
width: 50%;
|
||||
height: 80rpx;
|
||||
line-height: 80rpx;
|
||||
align-self: center;
|
||||
box-shadow: 0 10rpx 30rpx rgba(255,255,255,0.15);
|
||||
transition: all 0.2s;
|
||||
|
||||
&:active {
|
||||
transform: scale(0.95);
|
||||
&.disabled {
|
||||
background: #555;
|
||||
color: #999;
|
||||
box-shadow: none;
|
||||
&::after { display: none; }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
58
pages/game/webview.vue
Normal file
58
pages/game/webview.vue
Normal file
@ -0,0 +1,58 @@
|
||||
<template>
|
||||
<view class="container">
|
||||
<web-view :src="url" @message="onMessage"></web-view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref } from 'vue'
|
||||
import { onLoad } from '@dcloudio/uni-app'
|
||||
|
||||
const url = ref('')
|
||||
|
||||
onLoad((options) => {
|
||||
if (options.url) {
|
||||
let targetUrl = decodeURIComponent(options.url)
|
||||
|
||||
// Append auth info if not present
|
||||
const token = uni.getStorageSync('token')
|
||||
const uid = uni.getStorageSync('user_id')
|
||||
|
||||
const hasQuery = targetUrl.includes('?')
|
||||
const separator = hasQuery ? '&' : '?'
|
||||
|
||||
// Append standard auth params for the game to consume
|
||||
if (token) targetUrl += `${separator}token=${encodeURIComponent(token)}`
|
||||
if (uid) targetUrl += `&uid=${encodeURIComponent(uid)}`
|
||||
// Append ticket if provided
|
||||
if (options.ticket) targetUrl += `&ticket=${encodeURIComponent(options.ticket)}`
|
||||
|
||||
console.log('Opening Game WebView:', targetUrl)
|
||||
url.value = targetUrl
|
||||
} else {
|
||||
uni.showToast({ title: '游戏地址无效', icon: 'none' })
|
||||
setTimeout(() => uni.navigateBack(), 1500)
|
||||
}
|
||||
})
|
||||
|
||||
function onMessage(e) {
|
||||
console.log('Message from Game:', e.detail)
|
||||
const data = e.detail.data || []
|
||||
|
||||
// Handle specific messages
|
||||
data.forEach(msg => {
|
||||
if (msg.action === 'close') {
|
||||
uni.navigateBack()
|
||||
} else if (msg.action === 'game_over') {
|
||||
// Optional: Refresh user balance or state
|
||||
}
|
||||
})
|
||||
}
|
||||
</script>
|
||||
|
||||
<style>
|
||||
.container {
|
||||
width: 100%;
|
||||
height: 100vh;
|
||||
}
|
||||
</style>
|
||||
@ -77,10 +77,10 @@
|
||||
<image class="card-icon-small" src="https://via.placeholder.com/80/FFB6C1/000000?text=Match" mode="aspectFit" />
|
||||
</view>
|
||||
|
||||
<view class="game-card-small card-tower" @tap="navigateTo('/pages/activity/list/index?category=爬塔')">
|
||||
<text class="card-title-small">爬塔</text>
|
||||
<text class="card-subtitle-small">层层挑战</text>
|
||||
<image class="card-icon-small" src="https://via.placeholder.com/80/9370DB/000000?text=Tower" mode="aspectFit" />
|
||||
<view class="game-card-small card-tower" @tap="navigateTo('/pages/activity/pata/index')">
|
||||
<text class="card-title-small">扫雷</text>
|
||||
<text class="card-subtitle-small">福利挑战</text>
|
||||
<image class="card-icon-small" src="https://via.placeholder.com/80/9370DB/000000?text=Mine" mode="aspectFit" />
|
||||
</view>
|
||||
|
||||
<view class="game-card-small card-more" @tap="navigateTo('#')">
|
||||
|
||||
@ -58,6 +58,11 @@
|
||||
<view class="btn-shine"></view>
|
||||
</button>
|
||||
|
||||
<!-- Test Login Button -->
|
||||
<button class="btn test-login-btn" @click="handleTestLogin">
|
||||
<text class="btn-text">测试账号登录 (Dev)</text>
|
||||
</button>
|
||||
|
||||
<view class="register-link">
|
||||
<text class="register-text" @click="goToRegister">没有账号?<text class="highlight">立即注册</text></text>
|
||||
</view>
|
||||
@ -389,6 +394,14 @@ function onGetPhoneNumber(e) {
|
||||
margin-bottom: $spacing-xl;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.test-login-btn {
|
||||
background: #555;
|
||||
color: #fff;
|
||||
margin-bottom: $spacing-xl;
|
||||
border: none;
|
||||
font-size: 28rpx;
|
||||
}
|
||||
.btn-shine {
|
||||
position: absolute;
|
||||
top: 0; left: -100%;
|
||||
|
||||
@ -118,6 +118,54 @@
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<!-- 抽奖凭证(有凭证数据时显示) -->
|
||||
<view class="section-card proof-section" v-if="order.draw_receipts && order.draw_receipts.length > 0">
|
||||
<view class="section-header">
|
||||
<text class="section-title">抽奖凭证</text>
|
||||
<text class="item-count help-btn" @tap="showProofHelp">?</text>
|
||||
</view>
|
||||
<view v-for="(receipt, idx) in order.draw_receipts" :key="idx" class="receipt-block">
|
||||
<view class="info-row" v-if="receipt.algo_version">
|
||||
<text class="label">算法版本</text>
|
||||
<text class="value mono">{{ receipt.algo_version }}</text>
|
||||
</view>
|
||||
<view class="info-row" v-if="receipt.server_seed_hash">
|
||||
<text class="label">服务端种子哈希</text>
|
||||
<view class="value-wrap">
|
||||
<text class="value mono seed-text">{{ receipt.server_seed_hash }}</text>
|
||||
<view class="copy-btn" @tap="copyText(receipt.server_seed_hash)">复制</view>
|
||||
</view>
|
||||
</view>
|
||||
<view class="info-row" v-if="receipt.server_sub_seed">
|
||||
<text class="label">子种子</text>
|
||||
<view class="value-wrap">
|
||||
<text class="value mono seed-text">{{ receipt.server_sub_seed }}</text>
|
||||
<view class="copy-btn" @tap="copyText(receipt.server_sub_seed)">复制</view>
|
||||
</view>
|
||||
</view>
|
||||
<view class="info-row" v-if="receipt.client_seed">
|
||||
<text class="label">客户端种子</text>
|
||||
<text class="value mono">{{ receipt.client_seed }}</text>
|
||||
</view>
|
||||
<view class="info-row" v-if="receipt.draw_id">
|
||||
<text class="label">抽奖ID</text>
|
||||
<text class="value mono">{{ receipt.draw_id }}</text>
|
||||
</view>
|
||||
<view class="info-row" v-if="receipt.timestamp">
|
||||
<text class="label">时间戳</text>
|
||||
<text class="value mono">{{ receipt.timestamp }}</text>
|
||||
</view>
|
||||
<view class="info-row" v-if="receipt.round_id">
|
||||
<text class="label">期次ID</text>
|
||||
<text class="value">{{ receipt.round_id }}</text>
|
||||
</view>
|
||||
</view>
|
||||
<view class="proof-notice">
|
||||
<text class="notice-icon">🔒</text>
|
||||
<text class="notice-text">以上数据可用于验证抽奖结果的公正性</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<!-- 底部操作栏 -->
|
||||
@ -295,6 +343,14 @@ function getSourceTypeText(type) {
|
||||
if (type === 3) return '发奖记录'
|
||||
return '其他'
|
||||
}
|
||||
|
||||
function showProofHelp() {
|
||||
uni.showModal({
|
||||
title: '抽奖凭证说明',
|
||||
content: '该凭证包含本次抽奖的随机种子和参数,可用于验证抽奖的公平性。您可以复制相关数据,自行进行核验。',
|
||||
showCancel: false
|
||||
})
|
||||
}
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
@ -307,7 +363,7 @@ function getSourceTypeText(type) {
|
||||
|
||||
/* 状态头部背景 */
|
||||
.status-header-bg {
|
||||
height: 360rpx;
|
||||
height: 150rpx;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
border-radius: 0 0 40rpx 40rpx;
|
||||
@ -328,7 +384,7 @@ function getSourceTypeText(type) {
|
||||
|
||||
/* 状态卡片 */
|
||||
.status-card {
|
||||
margin: -160rpx $spacing-lg 0;
|
||||
margin: -60rpx $spacing-lg 0;
|
||||
background: rgba(255, 255, 255, 0.95);
|
||||
backdrop-filter: blur(10px);
|
||||
border-radius: $radius-xl;
|
||||
@ -675,4 +731,33 @@ function getSourceTypeText(type) {
|
||||
padding: 12rpx 48rpx;
|
||||
border-radius: 32rpx;
|
||||
}
|
||||
|
||||
/* 抽奖凭证区 */
|
||||
.proof-section {
|
||||
.seed-text {
|
||||
font-size: 22rpx;
|
||||
word-break: break-all;
|
||||
max-width: 360rpx;
|
||||
@include text-ellipsis(1);
|
||||
}
|
||||
|
||||
.proof-notice {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: $spacing-sm;
|
||||
margin-top: $spacing-md;
|
||||
padding: $spacing-sm $spacing-md;
|
||||
background: rgba($brand-primary, 0.06);
|
||||
border-radius: $radius-md;
|
||||
|
||||
.notice-icon {
|
||||
font-size: 24rpx;
|
||||
}
|
||||
|
||||
.notice-text {
|
||||
font-size: 22rpx;
|
||||
color: $text-sub;
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
const BASE_URL = 'https://mini-chat.1024tool.vip'
|
||||
const BASE_URL = 'http://localhost:9991'
|
||||
|
||||
let authModalShown = false
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user