fix: 更新本地游戏状态以保持一致性

This commit is contained in:
邹方成 2026-01-04 19:19:52 +08:00
parent 75b6ef7809
commit 41ab104f83

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@ -706,6 +706,9 @@ export default {
const remaining = Math.max(0, limit - elapsed);
this.resetTurnTimer(remaining, limit);
}
//
this.gameState = data;
} else if (opCode === 5) {
this.handleEvent(data);
} else if (opCode === 6) {