fix: 更新本地游戏状态以保持一致性
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@ -706,6 +706,9 @@ export default {
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const remaining = Math.max(0, limit - elapsed);
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this.resetTurnTimer(remaining, limit);
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}
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// 关键修复:必须更新本地游戏状态
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this.gameState = data;
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} else if (opCode === 5) {
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this.handleEvent(data);
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} else if (opCode === 6) {
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