fix:修复合并错误
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9309277047
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@ -232,24 +232,15 @@
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</view>
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</view>
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<!-- 结算弹窗 -->
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<!-- 结算弹窗 -->
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<<<<<<< HEAD
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<view v-if="shouldShowResultModal" class="modal-overlay">
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<view v-if="shouldShowResultModal" class="modal-overlay">
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<view class="modal-content glass-card">
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<view class="modal-content glass-card">
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<text class="modal-emoji">{{ gameState.winnerId === myUserId ? '🏆' : '💀' }}</text>
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<text class="modal-emoji">{{ getGameResultEmoji() }}</text>
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<text class="modal-title">{{ gameState.winnerId === myUserId ? '胜利!' : '很遗憾失败了' }}</text>
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<text class="modal-title">{{ getGameResultTitle() }}</text>
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<view class="result-details" v-if="gameState.players">
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<view class="result-details" v-if="gameState.players">
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<text class="detail-text">{{ getResultMessage() }}</text>
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<text class="detail-text">{{ getResultMessage() }}</text>
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</view>
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</view>
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<view
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<view
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class="btn-primary"
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class="btn-primary"
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=======
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<view v-if="gameState && !gameState.gameStarted && gameState.winnerId" class="modal-overlay">
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<view class="modal-content glass-card">
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<text class="modal-emoji">{{ gameState.winnerId === 'draw' ? '🤝' : (gameState.winnerId === myUserId ? '🏆' : '💀') }}</text>
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<text class="modal-title">{{ gameState.winnerId === 'draw' ? '平局' : (gameState.winnerId === myUserId ? '胜利!' : '很遗憾失败了') }}</text>
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<view
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class="btn-primary"
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>>>>>>> c028a29943b7b201a73114cb14a1109deb3af339
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:class="{ disabled: isRefreshing }"
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:class="{ disabled: isRefreshing }"
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@tap="refreshAndPlayAgain"
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@tap="refreshAndPlayAgain"
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>
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>
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@ -662,21 +653,25 @@ export default {
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console.log('[游戏结束] gameStarted:', this.gameState.gameStarted);
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console.log('[游戏结束] gameStarted:', this.gameState.gameStarted);
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console.log('[游戏结束] 是否显示弹窗:', !this.gameState.gameStarted && !!this.gameState.winnerId);
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console.log('[游戏结束] 是否显示弹窗:', !this.gameState.gameStarted && !!this.gameState.winnerId);
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this.addLog('system', `战局结束:${this.gameState.winnerId === this.myUserId ? '🎉 您获得了胜利!' : '💀 很遗憾失败了'}`);
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// 根据结果显示不同的日志消息
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let endMsg = '';
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if (this.gameState.winnerId === 'draw') {
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endMsg = '平局:无人幸存';
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} else if (this.gameState.winnerId === this.myUserId) {
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endMsg = '🎉 您获得了胜利!';
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} else {
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endMsg = '💀 很遗憾失败了';
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}
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this.addLog('system', `战局结束:${endMsg}`);
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// 添加震动反馈
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// 添加震动反馈
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if (this.gameState.winnerId === this.myUserId) {
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if (this.gameState.winnerId === this.myUserId) {
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uni.vibrateShort({ type: 'success' });
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uni.vibrateShort({ type: 'success' });
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} else if (this.gameState.winnerId === 'draw') {
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uni.vibrateShort({ type: 'warning' });
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} else {
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} else {
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uni.vibrateShort({ type: 'fail' });
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uni.vibrateShort({ type: 'fail' });
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}
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}
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<<<<<<< HEAD
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=======
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let endMsg = '';
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if (data.winnerId === 'draw') endMsg = '平局:无人幸存';
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else endMsg = `战局结束:${data.winnerId === this.myUserId ? '您获得了胜利!' : '很遗憾失败了'}`;
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this.addLog('system', endMsg);
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>>>>>>> c028a29943b7b201a73114cb14a1109deb3af339
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}
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}
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},
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},
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handleEvent(event) {
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handleEvent(event) {
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@ -812,6 +807,12 @@ export default {
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if (!this.gameState || !this.gameState.players) return '';
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if (!this.gameState || !this.gameState.players) return '';
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const winnerId = this.gameState.winnerId;
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const winnerId = this.gameState.winnerId;
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// 平局情况
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if (winnerId === 'draw') {
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return '所有玩家都倒下了,本局为平局!';
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}
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const winner = this.gameState.players[winnerId];
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const winner = this.gameState.players[winnerId];
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const winnerName = winner ? (winner.username || '对手') : '未知';
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const winnerName = winner ? (winner.username || '对手') : '未知';
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@ -820,6 +821,30 @@ export default {
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} else {
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} else {
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return `${winnerName.substring(0, 10)} 获得了胜利,下次好运!`;
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return `${winnerName.substring(0, 10)} 获得了胜利,下次好运!`;
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}
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}
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},
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// 获取游戏结果表情
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getGameResultEmoji() {
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if (!this.gameState || !this.gameState.winnerId) return '💀';
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if (this.gameState.winnerId === 'draw') {
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return '🤝';
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} else if (this.gameState.winnerId === this.myUserId) {
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return '🏆';
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} else {
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return '💀';
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}
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},
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// 获取游戏结果标题
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getGameResultTitle() {
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if (!this.gameState || !this.gameState.winnerId) return '很遗憾失败了';
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if (this.gameState.winnerId === 'draw') {
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return '平局';
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} else if (this.gameState.winnerId === this.myUserId) {
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return '胜利!';
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} else {
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return '很遗憾失败了';
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}
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}
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}
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}
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}
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}
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}
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