249 lines
6.3 KiB
Vue
249 lines
6.3 KiB
Vue
<template>
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<view class="matching-game-overlay" v-if="visible" @touchmove.stop.prevent>
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<view class="game-mask"></view>
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<view class="game-container">
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<view class="game-header">
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<text class="game-title">翻牌配对</text>
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<view class="game-stats">
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<text>已配对: {{ pairsFound }}</text>
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<text>剩余: {{ cards.length / 2 - pairsFound }}</text>
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</view>
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</view>
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<view class="game-grid" :style="{ gridTemplateColumns: `repeat(${gridCols}, 1fr)` }">
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<view
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v-for="(card, index) in gameCards"
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:key="index"
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class="game-card"
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:class="{ flipped: card.flipped || card.matched, matched: card.matched }"
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@tap="onCardTap(index)"
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>
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<view class="card-inner">
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<view class="card-front">
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<view class="pattern"></view>
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</view>
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<view class="card-back">
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<image :src="card.image" mode="aspectFit" class="card-img" />
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</view>
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</view>
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</view>
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</view>
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<button class="submit-btn" @tap="forceSubmit" v-if="gameOver">领 取 奖 励</button>
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</view>
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</view>
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</template>
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<script setup>
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import { ref, computed, watch, onMounted } from 'vue'
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const props = defineProps({
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visible: { type: Boolean, default: false },
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cards: { type: Array, default: () => [] }, // Array of { id, image, type... }
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gameId: { type: String, default: '' }
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})
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const emit = defineEmits(['finish', 'close'])
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const gameCards = ref([])
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const pairsFound = ref(0)
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const selectedIndices = ref([])
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const isProcessing = ref(false)
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const gameOver = ref(false)
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const gridCols = computed(() => {
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const len = props.cards.length
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if (len <= 9) return 3
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if (len <= 16) return 4
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return 4
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})
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watch(() => props.visible, (val) => {
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if (val) initGame()
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})
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function initGame() {
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// Initialize game cards with state
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// Assuming props.cards is already the shuffled list of cards for the board
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let list = JSON.parse(JSON.stringify(props.cards))
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// If we only got types, we might need to duplicate them?
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// User says "initializes the game session with shuffled cards".
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// I assume the server sends the exact layout.
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gameCards.value = list.map(c => ({
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...c,
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flipped: false,
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matched: false
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}))
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pairsFound.value = 0
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selectedIndices.value = []
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isProcessing.value = false
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gameOver.value = false
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// Flash all cards briefly?
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setTimeout(() => {
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gameCards.value.forEach(c => c.flipped = true)
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setTimeout(() => {
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gameCards.value.forEach(c => c.flipped = false)
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}, 2000)
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}, 500)
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}
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function onCardTap(index) {
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if (isProcessing.value) return
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const card = gameCards.value[index]
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if (card.flipped || card.matched) return
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// Flip card
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card.flipped = true
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selectedIndices.value.push(index)
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if (selectedIndices.value.length === 2) {
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checkMatch()
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}
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}
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function checkMatch() {
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isProcessing.value = true
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const [idx1, idx2] = selectedIndices.value
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const card1 = gameCards.value[idx1]
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const card2 = gameCards.value[idx2]
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// Assuming 'title' or 'id' connects them.
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// Better use an explicit 'type' or compare 'title/image'.
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// Using image as the matcher for now if no type.
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const isMatch = (card1.type && card1.type === card2.type) || (card1.image === card2.image)
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if (isMatch) {
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setTimeout(() => {
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card1.matched = true
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card2.matched = true
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pairsFound.value++
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selectedIndices.value = []
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isProcessing.value = false
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checkGameOver()
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}, 500)
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} else {
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setTimeout(() => {
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card1.flipped = false
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card2.flipped = false
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selectedIndices.value = []
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isProcessing.value = false
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}, 1000)
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}
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}
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function checkGameOver() {
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// Check if all pairs found
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// Note: If odd number of cards (9), 1 will remain.
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const totalPairsPossible = Math.floor(props.cards.length / 2)
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if (pairsFound.value >= totalPairsPossible) {
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gameOver.value = true
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}
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}
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function forceSubmit() {
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emit('finish', {
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gameId: props.gameId,
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totalPairs: pairsFound.value
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})
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}
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</script>
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<style lang="scss" scoped>
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.matching-game-overlay {
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position: fixed; top: 0; left: 0; right: 0; bottom: 0;
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z-index: 10000;
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display: flex; align-items: center; justify-content: center;
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}
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.game-mask {
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position: absolute; top: 0; left: 0; width: 100%; height: 100%;
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background: rgba(0,0,0,0.85);
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backdrop-filter: blur(10px);
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}
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.game-container {
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position: relative; z-index: 10;
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width: 680rpx;
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background: #fff;
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border-radius: 32rpx;
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padding: 40rpx;
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box-shadow: 0 20rpx 60rpx rgba(0,0,0,0.3);
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animation: popIn 0.4s cubic-bezier(0.175, 0.885, 0.32, 1.275);
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}
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.game-header {
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display: flex; justify-content: space-between; align-items: center;
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margin-bottom: 40rpx;
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}
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.game-title {
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font-size: 40rpx; font-weight: 800; color: #333;
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}
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.game-stats {
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font-size: 28rpx; color: #666; font-weight: 600;
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}
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.game-grid {
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display: grid; gap: 20rpx;
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margin-bottom: 40rpx;
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}
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.game-card {
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aspect-ratio: 1;
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perspective: 1000rpx;
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}
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.card-inner {
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position: relative; width: 100%; height: 100%;
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transform-style: preserve-3d;
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transition: transform 0.5s;
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}
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.game-card.flipped .card-inner {
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transform: rotateY(180deg);
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}
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.game-card.matched .card-inner {
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transform: rotateY(180deg);
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}
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.game-card.matched {
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animation: pulse 1s infinite;
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}
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.card-front, .card-back {
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position: absolute; top: 0; left: 0; width: 100%; height: 100%;
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backface-visibility: hidden;
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border-radius: 16rpx;
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box-shadow: 0 4rpx 10rpx rgba(0,0,0,0.1);
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}
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.card-front {
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background: linear-gradient(135deg, #ff9a9e 0%, #fecfef 99%, #fecfef 100%);
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display: flex; align-items: center; justify-content: center;
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}
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.pattern {
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width: 60%; height: 60%;
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background: rgba(255,255,255,0.3);
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border-radius: 50%;
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}
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.card-back {
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background: #fff;
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transform: rotateY(180deg);
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display: flex; align-items: center; justify-content: center;
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padding: 10rpx;
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}
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.card-img {
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width: 80%; height: 80%;
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}
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.submit-btn {
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background: linear-gradient(90deg, #ff758c 0%, #ff7eb3 100%);
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color: #fff;
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font-weight: 800;
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border-radius: 50rpx;
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margin-top: 20rpx;
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box-shadow: 0 10rpx 20rpx rgba(255, 117, 140, 0.4);
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}
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@keyframes popIn {
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from { transform: scale(0.8); opacity: 0; }
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to { transform: scale(1); opacity: 1; }
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}
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@keyframes pulse {
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0% { transform: scale(1); }
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50% { transform: scale(1.05); }
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100% { transform: scale(1); }
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}
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</style>
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