bindbox-mini/components/MatchingGame.vue
邹方成 0e174f220b feat: 添加扫雷游戏功能并更新相关页面
- 新增扫雷游戏页面和组件
- 更新首页游戏入口为扫雷挑战
- 添加测试登录按钮用于开发环境
- 修改请求基础URL为本地开发环境
- 在订单详情页添加抽奖凭证展示
2025-12-21 23:45:11 +08:00

249 lines
6.3 KiB
Vue

<template>
<view class="matching-game-overlay" v-if="visible" @touchmove.stop.prevent>
<view class="game-mask"></view>
<view class="game-container">
<view class="game-header">
<text class="game-title">翻牌配对</text>
<view class="game-stats">
<text>已配对: {{ pairsFound }}</text>
<text>剩余: {{ cards.length / 2 - pairsFound }}</text>
</view>
</view>
<view class="game-grid" :style="{ gridTemplateColumns: `repeat(${gridCols}, 1fr)` }">
<view
v-for="(card, index) in gameCards"
:key="index"
class="game-card"
:class="{ flipped: card.flipped || card.matched, matched: card.matched }"
@tap="onCardTap(index)"
>
<view class="card-inner">
<view class="card-front">
<view class="pattern"></view>
</view>
<view class="card-back">
<image :src="card.image" mode="aspectFit" class="card-img" />
</view>
</view>
</view>
</view>
<button class="submit-btn" @tap="forceSubmit" v-if="gameOver"> </button>
</view>
</view>
</template>
<script setup>
import { ref, computed, watch, onMounted } from 'vue'
const props = defineProps({
visible: { type: Boolean, default: false },
cards: { type: Array, default: () => [] }, // Array of { id, image, type... }
gameId: { type: String, default: '' }
})
const emit = defineEmits(['finish', 'close'])
const gameCards = ref([])
const pairsFound = ref(0)
const selectedIndices = ref([])
const isProcessing = ref(false)
const gameOver = ref(false)
const gridCols = computed(() => {
const len = props.cards.length
if (len <= 9) return 3
if (len <= 16) return 4
return 4
})
watch(() => props.visible, (val) => {
if (val) initGame()
})
function initGame() {
// Initialize game cards with state
// Assuming props.cards is already the shuffled list of cards for the board
let list = JSON.parse(JSON.stringify(props.cards))
// If we only got types, we might need to duplicate them?
// User says "initializes the game session with shuffled cards".
// I assume the server sends the exact layout.
gameCards.value = list.map(c => ({
...c,
flipped: false,
matched: false
}))
pairsFound.value = 0
selectedIndices.value = []
isProcessing.value = false
gameOver.value = false
// Flash all cards briefly?
setTimeout(() => {
gameCards.value.forEach(c => c.flipped = true)
setTimeout(() => {
gameCards.value.forEach(c => c.flipped = false)
}, 2000)
}, 500)
}
function onCardTap(index) {
if (isProcessing.value) return
const card = gameCards.value[index]
if (card.flipped || card.matched) return
// Flip card
card.flipped = true
selectedIndices.value.push(index)
if (selectedIndices.value.length === 2) {
checkMatch()
}
}
function checkMatch() {
isProcessing.value = true
const [idx1, idx2] = selectedIndices.value
const card1 = gameCards.value[idx1]
const card2 = gameCards.value[idx2]
// Assuming 'title' or 'id' connects them.
// Better use an explicit 'type' or compare 'title/image'.
// Using image as the matcher for now if no type.
const isMatch = (card1.type && card1.type === card2.type) || (card1.image === card2.image)
if (isMatch) {
setTimeout(() => {
card1.matched = true
card2.matched = true
pairsFound.value++
selectedIndices.value = []
isProcessing.value = false
checkGameOver()
}, 500)
} else {
setTimeout(() => {
card1.flipped = false
card2.flipped = false
selectedIndices.value = []
isProcessing.value = false
}, 1000)
}
}
function checkGameOver() {
// Check if all pairs found
// Note: If odd number of cards (9), 1 will remain.
const totalPairsPossible = Math.floor(props.cards.length / 2)
if (pairsFound.value >= totalPairsPossible) {
gameOver.value = true
}
}
function forceSubmit() {
emit('finish', {
gameId: props.gameId,
totalPairs: pairsFound.value
})
}
</script>
<style lang="scss" scoped>
.matching-game-overlay {
position: fixed; top: 0; left: 0; right: 0; bottom: 0;
z-index: 10000;
display: flex; align-items: center; justify-content: center;
}
.game-mask {
position: absolute; top: 0; left: 0; width: 100%; height: 100%;
background: rgba(0,0,0,0.85);
backdrop-filter: blur(10px);
}
.game-container {
position: relative; z-index: 10;
width: 680rpx;
background: #fff;
border-radius: 32rpx;
padding: 40rpx;
box-shadow: 0 20rpx 60rpx rgba(0,0,0,0.3);
animation: popIn 0.4s cubic-bezier(0.175, 0.885, 0.32, 1.275);
}
.game-header {
display: flex; justify-content: space-between; align-items: center;
margin-bottom: 40rpx;
}
.game-title {
font-size: 40rpx; font-weight: 800; color: #333;
}
.game-stats {
font-size: 28rpx; color: #666; font-weight: 600;
}
.game-grid {
display: grid; gap: 20rpx;
margin-bottom: 40rpx;
}
.game-card {
aspect-ratio: 1;
perspective: 1000rpx;
}
.card-inner {
position: relative; width: 100%; height: 100%;
transform-style: preserve-3d;
transition: transform 0.5s;
}
.game-card.flipped .card-inner {
transform: rotateY(180deg);
}
.game-card.matched .card-inner {
transform: rotateY(180deg);
}
.game-card.matched {
animation: pulse 1s infinite;
}
.card-front, .card-back {
position: absolute; top: 0; left: 0; width: 100%; height: 100%;
backface-visibility: hidden;
border-radius: 16rpx;
box-shadow: 0 4rpx 10rpx rgba(0,0,0,0.1);
}
.card-front {
background: linear-gradient(135deg, #ff9a9e 0%, #fecfef 99%, #fecfef 100%);
display: flex; align-items: center; justify-content: center;
}
.pattern {
width: 60%; height: 60%;
background: rgba(255,255,255,0.3);
border-radius: 50%;
}
.card-back {
background: #fff;
transform: rotateY(180deg);
display: flex; align-items: center; justify-content: center;
padding: 10rpx;
}
.card-img {
width: 80%; height: 80%;
}
.submit-btn {
background: linear-gradient(90deg, #ff758c 0%, #ff7eb3 100%);
color: #fff;
font-weight: 800;
border-radius: 50rpx;
margin-top: 20rpx;
box-shadow: 0 10rpx 20rpx rgba(255, 117, 140, 0.4);
}
@keyframes popIn {
from { transform: scale(0.8); opacity: 0; }
to { transform: scale(1); opacity: 1; }
}
@keyframes pulse {
0% { transform: scale(1); }
50% { transform: scale(1.05); }
100% { transform: scale(1); }
}
</style>