"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.CharacterTypes = exports.ItemTypes = exports.OpCode = void 0; var OpCode; (function (OpCode) { OpCode[OpCode["GAME_START"] = 1] = "GAME_START"; OpCode[OpCode["UPDATE_STATE"] = 2] = "UPDATE_STATE"; OpCode[OpCode["MOVE"] = 3] = "MOVE"; OpCode[OpCode["USE_ITEM"] = 4] = "USE_ITEM"; OpCode[OpCode["TURN_CHANGE"] = 5] = "TURN_CHANGE"; OpCode[OpCode["GAME_OVER"] = 6] = "GAME_OVER"; })(OpCode || (exports.OpCode = OpCode = {})); exports.ItemTypes = [ 'medkit', 'bomb_timer', 'poison', 'shield', 'skip', 'magnifier', 'knife', 'revive', 'lightning', 'chest', 'curse' ]; exports.CharacterTypes = [ 'elephant', 'cat', 'dog', 'monkey', 'chicken', 'sloth', 'hippo', 'tiger' ];